• 0xb@lemmy.world
    link
    fedilink
    arrow-up
    7
    ·
    4 months ago

    this warrants a new monitor for me, been holding out over a year with my old display, waiting for something and now I know what that was

  • slembcke@lemmy.ml
    link
    fedilink
    arrow-up
    4
    ·
    4 months ago

    Looking forward to giving VRR a shot again. Last time I tried a couple years ago was pretty underwhelming on a couple different machines. Some games worked well with it, but a lot of software felt subtly broken. A lot of weird micro-stuttering and stuff just not feeling smooth even when the average framerate was high compared to boring synced 144 hz.

    • bitwolf@lemmy.one
      link
      fedilink
      arrow-up
      3
      ·
      4 months ago

      It’s something I would actually refer to as “magical” in terms of what it does for input latency and frame tearing.

      It’s the primary reason I have KDE on my gaming rig.

    • atmur@lemmy.world
      link
      fedilink
      English
      arrow-up
      23
      ·
      edit-2
      4 months ago

      In video, common frame rates are 30, 29.97, 24, and 23.976. (Almost) anything else will be a multiple of those. Your monitor might not actually run at 30hz * 4, it runs at 29.97hz * 4 which is why you see an option like 119.88. Sometimes that’s displayed as 120 to the user for simplicity, but in this case they’re showing the actual value (or it might support both).

    • 1984@lemmy.today
      link
      fedilink
      arrow-up
      4
      ·
      4 months ago

      Windows hides the actual refresh rate to make it look better. Linux shows you what it actually is.