Update 2.2.3
brings a new map rework, improvements to Invasion, sound improvements and more!
Patch Notes
- DustyDew & TensaTown - 32v32 Invasion has been added.
- Isle Invasion - A vehicle repair station has been added to ground objectives.
- Invasion Kodiak - One objective at the last stage near defender base has been removed.
- Invasion 32v32 has been added to Kodiak map.
- Chromatic aberration on the Loadout screen has been reduced.
- Film Grain settings have been added to the video settings.
- Squad points now display on the interaction menu.
- Camo previews are now available when hovering over them.
- The ability to change the size of enemy pings is now available.
- The ‘ping’ button function remains the same; holding it now opens a menu.
- The maximum number of pings at a time has been increased from 3 to 6 per squad.
- Air drone spotting of players is now possible; spots now last 12 seconds.
- The radial menu flags have been sorted.
- Players can now ping enemies while down, with pings lasting for 2 seconds.
- The sound spread of all snipers has been increased to 2000 meters.
- Sniper rifles now leave a bullet trail that lasts for 3 seconds.
- The sound of a sniper’s bullet whizzing past is now distinct from other weapons.
- The glint angle of sniper’s long-range scopes has been heavily reduced.
- Smoke density has been updated, obstructing outside views from within.
- The animations for proning/crouching transitions have been adjusted.
- Grenades now trigger ‘In combat’ status for player spawning.
- The Basra map has been reworked.
- In the Invasion gamemode, flags are now created from 4 stages, with 3 locked after capture.
- Footstep sounds have been made more directional.
- Enemy footstep sounds are now louder and sharper than ally footsteps.
- Ally player’s footsteps are no longer audible beyond 20 meters.
Bug Fixes
- The issue causing the game to crash in spectator mode has been fixed.
- Slight stutters introduced with the new update have been fixed.
- Server-side performance and movement issues have been improved.
- A bug preventing players from being killed while using a humvee’s turret has been fixed.
- MDX’s glint no longer appears through foliage and obstacles.
- Attachment barrel sizes have been readjusted.
- The issue with trees not destroying and causing server errors has been fixed.
- The solid color has been moved to the bottom in Pattern 1, and they have been renamed to avoid confusion.
- The inability to place hesco walls on roofs has been fixed.
- Positional hitmarkers have been fixed.
- The inconsistency in pinging players has been addressed.
- The issue of inconsistent mouse sensitivity on the radial menu, particularly at resolutions other than 1920x1080, has been fixed.
- Players are no longer able to ping through bushes.
- Network stability has been improved.
- A backend bug related to players having more than 100 items in their inventory has been fixed.
Known Issue:
- You may not able to see / access your twitch drops temporarily. However, you haven’t lost them, the game won’t display them until the issue is fixed.
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