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Interesting find!
Reading between the lines with this and other interviews, it sounds like this game went through a bit of development hell (started as a Vita game!) and the team was relieved to get it out the door and move on to the next project.
I hadn’t considered this being Vanillaware’s first simultaneous worldwide, multi-platform release. That’s probably something the studio had to scale up to tackle, so I could see PC being a step too far (setting aside the fact that outsourcing was always an option).