It does, however, still work quite well with the Windows version via Steam Play Proton on desktop Linux and is Steam Deck Verified against the Windows version in Proton. So while it’s a loss of support for their Native build, it’s still fully playable on Linux.
Opposed to most other people here I would like to say that making your game support dependent from a software that 95% won’t be able to install or use without getting a partly closed source DRM “app-store” software is - in my book - a bad idea.
Won’t buy any games that have no native support.
I’m fine with this, as long as the devs check to verify if their game works well with proton and provide support if it breaks.
Yeah, I prefer native if possible, but I understand that it’s not likely to gain much ground outside of the indie/FOSS community. Proton is a lifesaver, made switching over to Linux fully orders of magnitude less painful.
Same, as long as they continue to test and verify the game works on Proton and provide support for Linux users using it, the game still works on Linux. Wine/Proton and DXVK/d3d12 have gotten really damn good these days, and I don’t mind that games are relying on them to work well on Linux if they actually hold true to officially supporting Proton as a platform.
I have a feeling we’ll be seeing this more and more often as Proton improves
As long as proton has good and proper support. Like not pushing an update for the game if it breaks proton for example. You know, actually test things and don’t make us feel like an after thought.
I’m afraid that in the near future most developers are going to completely abandon the idea of maintaining and creating ports for linux and instead make sure that the game works well enough on proton. I’m not sure how to feel about that though.
I’m okay with that, I used to be against, but I’ve come to realize that the only way to break the chicken and egg problem is to bring people over to Linux. Once the market share is large enough native versions will be appealing, and we can (and should) start to be stricter about non-native versions, but at less than 2% of Steam we’re too small of a market share to be making demands, even if that means millions of users.