• tekeous@usenet.lol
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    30 days ago

    Give me a railgun that doesn’t tickle, and the anti material rifle should be a standard issue weapon

    Signed, the designated marksman of my team

    • Lith@lemmy.sdf.org
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      30 days ago

      It blows my mind that the railgun is still bad after they released the Quasar Cannon, considering the QC is better at killing heavies than the railgun was pre-nerf. Now the railgun is only good against hive guards, which the AMR can deal with much faster and with more ammo to spare. I’d rather the railgun was made a primary or they just completely reverse the nerf so that the railgun is an option again.

        • Lith@lemmy.sdf.org
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          29 days ago

          Personally, I prefer the AMR or even the medium armor penetrating diligence, which can both kill a devastator in one headshot. The latter weapon is even a primary.

          • MarauderIIC@dormi.zone
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            28 days ago

            Railgun does it in a body shot. Not sure if it needs a charge, but I usually give it a 3 second unsafe charge anyway, because I am not good.

            • Lith@lemmy.sdf.org
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              28 days ago

              That’s fair, as much as I love headshotting devastators, the railgun seems like it can deal with them a little more consistently, which is something at least.

  • jballs@sh.itjust.worksOP
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    1 month ago

    Hoping they’re taking their time and testing out patches a bit more, but I read recently that the patch they’re working on is not a major balance patch.

    • snooggums@midwest.social
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      30 days ago

      Honestly the slowdown in balance type patches is nice as I never had enough time to actually get used to the changes between playtime and the impact of ship bonuses.

  • LaserTurboShark69@sh.itjust.works
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    30 days ago

    Give us more stuff to spend currencies on! It absolutely sucks when the only things I can earn is experience and super credits, both of which are pointless at this point

    • SpruceBringsteen@lemmy.world
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      29 days ago

      There should be currency sinks.

      Let us donate material to add bonuses to squad impact. Or receive buffs or something.

      For instance you could have a set amount required to add SEAF support to a planet, or an extra stratagem. This would even let players bank defense on inactive planets.