• warm@kbin.earth
    link
    fedilink
    arrow-up
    78
    arrow-down
    3
    ·
    edit-2
    6 months ago

    The game still plays like it came out 10 years ago and it was outdated then even. I don’t know where all that development time went.

    • ouch@lemmy.world
      link
      fedilink
      English
      arrow-up
      18
      ·
      6 months ago

      I bet they wasted most of their time doing rewrites of various mechanics for no good reason.

      • zarkony
        link
        fedilink
        English
        arrow-up
        17
        ·
        6 months ago

        Yep. They rewrote the progression/leveling system like 5 times.

      • warm@kbin.earth
        link
        fedilink
        arrow-up
        11
        ·
        edit-2
        6 months ago

        Yeah… I watched a dev stream and they didn’t even know what they were doing during a planned stream, coincides with how they handle the game I guess.

  • Geek_King@lemmy.world
    link
    fedilink
    English
    arrow-up
    28
    ·
    edit-2
    6 months ago

    7DTD is fun, but The Fun Pimps have made some perplexing design decisions. Luckily there are a ton of great mods that all have unique spins. I prefer the Darkness Falls mod, it fixes a lot of the stupid design decisions of the original makers, and ramps the difficulty since vanilla 7DTD can be pretty easy after you get built up. Darkness Falls adds supernatural demons to the mix in the late game, and a ton of new mechanics, I absolutely love it.

    • the_toast_is_gone@lemmy.world
      link
      fedilink
      English
      arrow-up
      26
      ·
      6 months ago

      My favorite mod is Undead Legacy. It lets you craft schematics for the items you need by scrapping the ones you don’t need. You can find cars in the world and repair them to full working order, including lights and sirens on police cars. The progression is much more granular with item tiers doing from H all the way up to S three stars, and that includes the item mods now. Your inventory is weight-based instead of slot-based (except for containers) and you can carry a much wider variety of gear.

      If this mod sounds fun, I strongly recommend also adding the anti-bullshit sub-mod that someone made for UL.

      • Geek_King@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        6 months ago

        Fantastic, Undead Legacy was on my radar! My best friend and I have played hundreds of hours of Darkness Falls and have loved every moment of it. We’ve a bit worn out on DF, but I’ll keep Undead Legacy in mind the next time we want to do another play through of a 7DTD mod! What’s the “anti-bullshit” mod do by the way?

        • the_toast_is_gone@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          ·
          6 months ago

          Among a few other things, it makes leveling up twice as fast as normal UP (apparently UL doubled the XP needed to level up), you gain two perk points per level, the amount of research data you get from schematics (which you need to craft others and upgrade workstations) is doubled, and the chance to upgrade items is changed to always 100%.

          • Geek_King@lemmy.world
            link
            fedilink
            English
            arrow-up
            3
            ·
            6 months ago

            That right there is incredibly good to know. Those little changes would make it bearable! Thanks for the information!

  • Potatos_are_not_friends@lemmy.worldOP
    link
    fedilink
    English
    arrow-up
    16
    arrow-down
    3
    ·
    6 months ago

    I played this a few years ago on GamePass and disliked it. But that was before I understood how survival games worked thanks to Valheim, Raft and Grounded.

    Worth it to take it for another spin?

    • mercano@lemmy.world
      link
      fedilink
      English
      arrow-up
      24
      arrow-down
      1
      ·
      6 months ago

      The big thing to differentiate 7D2D is every seventh night you’ll be besieged by a zombie horde. You spend the week reinforcing your defenses, stockpiling ammo, and upgrading your gear, then you’re tested. If you’re interested in this kind of game loop, it’s worth a in-game week or two. Like many of these games, they’re more fun with friends.

    • ArtVandelay@lemmy.world
      link
      fedilink
      English
      arrow-up
      16
      arrow-down
      2
      ·
      6 months ago

      This is probably in my top five games of all time. I think it really works if you try hard not to compare it to other games, and just play it on its own merit. It can definitely be janky, but that’s part of the charm.

    • MeatStiq@lemmy.world
      link
      fedilink
      English
      arrow-up
      7
      ·
      6 months ago

      The console versions were published by tell tale. And then tell tale died. So they couldn’t update the console games at all. It’s a night and day difference on PC to ps4.

    • Il_winters_lI@lemmy.world
      link
      fedilink
      English
      arrow-up
      8
      arrow-down
      1
      ·
      6 months ago

      I’ve played about 1000 hours since alpha 19. I really like it. The majority of that time was with mods though.

    • CarbonatedPastaSauce@lemmy.world
      link
      fedilink
      English
      arrow-up
      6
      ·
      6 months ago

      It’s fun and I enjoyed my time with it, but once you understand how the zombie waves work it’s very, very easy to build a cheez defense against them, and then there’s no difficulty anymore.

      As long as you don’t look up guides on how to build the cheese bases you’ll enjoy yourself.

    • BedbugCutlefish@lemmy.world
      link
      fedilink
      English
      arrow-up
      6
      arrow-down
      1
      ·
      6 months ago

      I don’t care for it. It does some interesting things, in base building. But having played it a lot mostly because my friend group likes it, it’s very janky. It does not feel close to 1.0. And, while there’s some fun to be had, everything outside the horde nights just feels like busywork in a way I didn’t feel with Valheim or Grounded.

    • gigachad@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      1
      ·
      6 months ago

      I played Valheim and Raft, and 7 days will keep you entertained for much longer. The blood moon mechanic is great, there is a nice skill and crafting system and going for a “loot” is very varied. I had 3 playthroughs with 1-2 friends the last 3 years, where one is around 70 hours for us before it get’s boring.

    • SlapnutsGT@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      1
      ·
      6 months ago

      Been coming back to it since the early days when it was blocky like Minecraft. Each big update we’d spin up a new world and dump 100+ hrs into it easily. Def worth giving it another shot

    • PlzGivHugs@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      1
      ·
      6 months ago

      I’d personally say its like a 7 or 8/10. Its probably the most mechanically varied and deep PvE focused survival game, but at the same time, it does really feel incomplete. Building lacks options, end-game content is often finicky or tideous, and performance issues can make the game near unplayable in enemy-dense regions.