While Playing through the Shadow of the Erdtree I realized how great sekiros terseness is. Where as in Elden ring I’ve noticed how repetition of enemies and locations is almost always a net negative. A dilution. Sekiros concentration really shines and seems to be making it age like fine wine. People complained it was not big enough at launch but honestly it might have been better if they made it even smaller. I think the simple truth here is that If the budget and deadlines stay the same. Making a game longer will lower quality. Quantity comes at a price. A lot of fantastic games such as Shadow Of The Colossus, Portal, and Uncharted 4 are incredibly brief. No longer than 10 hours. Obviously there is diminishing returns with condensing a game. And there are things you can only do with long games. But I think 30-70 hours is the sweet spot. And hope they return to this size of game. I still have never gotten bored of sekiro compared to many other games which is why it’s my current favorite game of all time. But that’s just my experience… thoughts?

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