Has anyone read this? It exclusively covers text games, but goes a lot into the development of graphics in parallel, including when Infocom was a major competitor in the adventure gaming marketing.
I got an advance copy from Aaron to review and was expecting it to be a fluffy/coffee table book, but it turned out to be really good. My reaction is here.
Curious what other people’s thoughts are.
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I’m anxiously awaiting my copy. I’m glad to hear people are finding it interesting. I grew up playing a lot of text adventures, even after graphics were a thing. As a kid who had a loose grasp of programming, making my own text adventures was fairly easy and was a big hobby for me.