Guess story is not a priority at Bioeare anymore

  • Nytelock@lemmy.world
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    1 year ago

    They’ve really lost the right to be called bioware at this point. Almost all of actual bioware has left or been canned.

      • jimmux@programming.dev
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        1 year ago

        If you replace the quality parts with manure bricks, at what point has it become the shit of Theseus?

      • Maple@lemmy.world
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        1 year ago

        At least with the ship of theseus it’s an inanimate object. You could replace any board or sail and still consider it the ship in question. Is it still in fact the ship of theseus? That’s debatable but you could say that it still represents the ship.

        In this case BioWare is made up of thinking human beings all that are motivated by different factors. You can’t replace one person with another and expect the same of them even if you got someone who followed the initial person’s logic as closely as possible, they’d still end up with different results to the first.

        That is if EA even cares enough to replace the previous developers with like minded individuals which I highly doubt. BioWare of old, make great games while telling the best stories possible. After modern day EA’s influence? Make as much money as you can while puppeteering as the BioWare of old.

        That’s how I see it anyways.

        • FontMasterFlex@lemmy.world
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          1 year ago

          You can’t replace one person with another and expect the same of them even if you got someone who followed the initial person’s logic as closely as possible, they’d still end up with different results to the first.

          but this is… how businesses work. No business is the same people ALL the time. i don 't know why people expect any different here. and the quality of writing has suffered as of late, so why not get new blood in? i really don’t understand what the issue is here.

      • Stinkywinks@lemmy.world
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        1 year ago

        I think just using % solves the silly Theseus question entirely. It is 30% original. Bam, no confusion

        • o0joshua0o@lemmy.world
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          1 year ago

          What if you replace each piece of the original ship with an identical piece? What if you use all of the removed pieces to build an identical ship? Which one is then the “real” ship?

          • glimse@lemmy.world
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            1 year ago

            What if you replaced half the pieces and used the replaced parts to build a new ship

            • Buddahriffic@lemmy.world
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              1 year ago

              What if you had a time machine and sent a ship made out of original parts back in time then swapped half of the parts between the two ships?

              Will the older pieces immediately rot to dust because the older ship already had those parts swapped out in its past, so the older pieces are actually trapped in a time loop, but since they keep getting older they just disappear, but it’s ok because you have the new pieces from the past so you’re left with a ship with new pieces and slightly older pieces?

          • Stinkywinks@lemmy.world
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            1 year ago

            … If you have 33% of the original ship left. What makes you think there are 3 original ships. It’s like you’re trying to confuse yourself. If you took 33% of the original ship to make a new one, you did just that. Being vague isn’t profound

            • wahming@monyet.cc
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              1 year ago

              What’s vague? You can divide the ship into 3 and replace the missing pieces for each third. You now have 3 ships with 33% of the original, all of which fit your criteria

              • Stinkywinks@lemmy.world
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                1 year ago

                The original ship is where the pieces are coming from, the new ship are made from those pieces. This is sooooo dumb to be arguing. Just be more specific and no issues.

    • GunnarRunnar@kbin.social
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      1 year ago

      That’s the story of almost all EA studios. Respawn afaik has kept their senior staff but also have expanded too much for me to believe there’s a “Respawn identity” anymore.

      What’s funny that happened with Bioware and Criterion, too.

    • ummthatguy@lemmy.world
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      1 year ago

      Seems sadly on point. Their M.O. since at least as far back as Westwood (RIP Command & Conquer) has been to acquire a name brand, sap it for short term nostalgic profit, then dismantle usable assets. I love Dragon Age: Origins… and to some extent Inquisition, but damn if she ain’t what she used to be.

      • mihnt@kbin.social
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        1 year ago

        Even playing through Mass Effect 1 > 2 > 3 back to back has been a challenge for me. The games just get simpler as you go along and it is so frustrating.

        And I’m not talking about just the talent systems and looting etc, the fucking dialog gets to a point where sometimes 2-3 of the options will give the same result, and ugh. Ruins so much of it for me.

    • MisterChief@lemmy.world
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      1 year ago

      You make a good point. Is there a life-tree of devs that shows their companies and games? It’d love to see those art directors names we know across the different devs and publishers they worked for but also the lesser known names that really make great games what they are.

      • tal@kbin.social
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        1 year ago

        Hmm. It’d be interesting to go through game credit screens and build a database to try to predict good games.

    • R0cket_M00se@lemmy.world
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      1 year ago

      Probably just less experienced writers that can be paid less and pushed around more. Thus leading to the continual quality reduction of all modern media.

    • darkkite@lemmy.ml
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      1 year ago

      a sidegrade compared to recent output, but a regression from their classics

    • Rakonat@lemmy.world
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      1 year ago

      Honestly only room for improvement here. The OG writer for ME wrote ME1 & 2 with ME3 being a guy who supposedly squabbled with him over details and abruptly changed course and retcons, and some even trying to put some of the worst ideas of Andromeda as stuff he passed on for them to use (note: this last one is mostly speculation without real proof to best of my knowledge)

      Recent, last 10 years or so, Bioware games have not had the quality of writing they were known for in the 90s and 00s, with some charitable takes on TORs overall writing as being very shotgun approach and seeing what sticks and the fans react well to rather than a very clear end point in mind from the start.

        • BarrelAgedBoredom@lemm.ee
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          1 year ago

          The ending to 3 was a bit of a cop out and generally out of line with the narrative of the game up to that point. Everything proceeding that was fantastic though. Still an 8/10 in my book

            • Maple@lemmy.world
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              1 year ago

              In my opinion this is fixed with MEHEM. But I agree with you, especially the OG ending before the directors cut.

          • zecg@lemmy.world
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            1 year ago

            They hated you because you told them the truth. Haven’t played ME3, pretty much solely because the ending of 2 with the

            spoiler

            giant skeleton fight

            was so abysmally stupid.

        • Rakonat@lemmy.world
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          1 year ago

          Lead writer left after 2 and his replacement was kind of known for not getting along well with his predecessor. So its still not clear if he intentionally made changes to the plan that had been put in place or if he just never actually read the design doc that had been left for consistency.

        • constnt@lemmy.world
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          1 year ago

          They canned the writers from 1 and 2 and promoted this goober who said that “Twilight was good writing” to finish the 3rd game.

          Which is why we go from having Shepard being such a badass the Reapers tried to make a reaper version of humans, to all of a sudden being all PTSD about shit.

          • R0cket_M00se@lemmy.world
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            1 year ago

            That’s the worst writing change you can think of? That Shepard is finally showing signs of indoctrination PTSD?

            There’s so much more to the 3rd game’s narrative that they messed up, PTSD isn’t even on the map.

  • Smacks@lemmy.world
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    1 year ago

    It’s a shame what happened to Bioware, great story tellers only to get canned because they didn’t make enough money for papa EA.

  • Xianshi@lemm.ee
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    1 year ago

    They’ll probably get an LLM to write their game plots now. 🙄

  • R0cket_M00se@lemmy.world
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    1 year ago

    “Why do we need writers on staff all the time? They can just write the story and then we can fire them! What’s the worst that could happen? We have to do millions of dollars worth of rework because we didn’t pay someone five figures to stick around 24/7 and modify the story to fit the efforts we’ve already put in? Pshh…”