• Silverchase@sh.itjust.worksOP
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    4 months ago

    Biggest points from this interview

    • Portals are no longer allowed in boss fights
    • Default attack is an intended part of combat now. It’s free, auto-scales, and can have support gems.
    • If you use a skill while out of mana, you do nothing instead of doing a default attack
    • Monster health bars show if your attack missed
    • Monster skills aren’t divided between attacks and spells anymore because the distinction isn’t visually obvious. Mechanics that used to distinguish between the two don’t anymore, but have still changed in other ways.
    • Every change to help melee also caused redesigns of every boss and additions of new systems
    • pixeltree@lemmy.blahaj.zone
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      4 months ago

      In scourge, I built a character super invested into block as a primary defensive layer. That was a MASSIVE mistake, because one of the common scourge enemies, the angel, had a skill called omega beam, which did a MASSIVE amount of damage, and wasn’t an attack OR a spell. You have chance to block attacks and chance to block spells as your stats. So, that massive fuck off laser beam couldn’t be blocked and made my primary defensive layer pretty much useless. Super happy they’re going to be getting rid of the distinction.

    • Phegan@lemmy.world
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      4 months ago

      I feel like there isn’t enough content on either sub yet, I would be comfortable if we had content for poe and poe2 here until the community grows more and the content needs to be divided.

      • BrikoXM
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        4 months ago

        I don’t disagree about lack of content, and I’m not planning on removing anything until it actually gets released. But it doesn’t hurt to grow both simultaneously, as I feel from what they said and showed so far that they are targeting a very different player with Path of Exile 2 than Path of Exile. I’m sure there will definitely be some overlap, but they will be pretty distinct games.