• navi@lemmy.tespia.org
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    3 months ago

    I know piracy is a spectrum, but selling hacks/cheats/pirated copies is sleezy IMO.

    • Saik0@lemmy.saik0.com
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      3 months ago

      But editing code running on your computer should be protected as well… I’m personally pretty torn on this one. Ultimately I think that server-side is the only real answer.

      • conciselyverbose@sh.itjust.works
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        3 months ago

        I’m fine with “selling cheats for use in an online game constitutes hacking” as an attempt to degrade the service for everyone else.

        I’m not fine with them winning as a copyright issue. That is potentially a very damaging precedent.

      • Glide@lemmy.ca
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        3 months ago

        It kinda gets different when you’re talking about a series of actors intermingling in an environment designed by the seller. There are certain expectations for the experience that was sold to you, and another customer disregarding the social contract of what the expected environment is supposed to be like is problematic.

        It’s like buying a ticket to go to a theatre. You expect the people around you to also use the product and environment in a way similiar to you. Someone on their phone, screaming at the movie, throwing their feet up on your chair, etc, isn’t okay, and the people who defend their selfishness with “I paid to be here, I can do what I want” deserve to be kicked out. Cheating on an online, competitive game is no different, and I expect such players to be kicked out so the rest of us can have the experience we were promised when we made our purchase.

        Does this mean the game in question should have full control over the code you’re running on your machine? I mean absolutely not, no one is strip searching you at the entrance of the theatre, but there need to be some degree of limitations on how individuals interact with the shared environment that consumers are being offered. The theatre doesn’t allow you to take videos, and doesn’t give you access to a copy of the film to clip, or edit to your hearts content, and the notion that the consumer should have such rights seems insane. But taking an online game, editing the files, and then connecting to everyone else’s shared experience and forcing your version on others should be protected, because the code is running on your machine? To be clear, I don’t think you’re seriously suggesting that is the case, but therein lies the problem: there’s a lot of weird nuance when it comes to multiple consumers being provided a digital product like this. How they interact together is inherently a part of the sold product, so giving consumers free reign to do what they want once the product is in their hands doesn’t work the way it does with single player games, end user software, or physical products.

        The real problem is the laziness of devs not hosting their own server environments, so I hear you there. But that is, unfortunately, a problem seperate from whether hackers should be held accountable for ruining a product for others.

        • ReversalHatchery@beehaw.org
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          3 months ago

          It kinda gets different when you’re talking about a series of actors intermingling in an environment designed by the seller.

          I think that gets problematic. We are very often “intermingling in an environment designed by the seller” for agood reason, which should not be denied. Let’s have a look at websites: changing the style, tracker and adblocking (or even just blocking all the scripts), … I want to be able to do the same with any other program I run, like I take steps on my Android phone to thwart apps tracking me when I can’t find a better, open source alternative, but if a judge would use your argument, they would probably say that even using firewall software to deny network connections to the program is unlawful.

          I don’t agree with cheaters using aimbots, wallhacks and whatnot, but it’s because it directly destroys the experience of other players.