cross-posted from: https://lemmy.world/post/19373990

CitizenCon 2954 Digital Goodies Pack Now Available - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42

The goodie pack for last year’s Citizencon was heavily Pyro themed.

The rewards this time around are tied to Citizen Day which (to me) is feeling a lot more Squadron 42 focused.

https://robertsspaceindustries.com/galactapedia/article/bmGYMYp9Xy-citizen-day

If we’re lucky we might even get a potential release date, but I could easily see them specifying this as a “goal” rather than a hard release date…

Edit: A fellow org mate pointed out that the P8-AR was originally a SQ-42 campaign exclusive rifle.

  • cybervseas@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    3 months ago

    Is there a good link to explain what RMQ is? I couldn’t get the one mentioned in that thread to load for me.

    • QuadratureSurfer@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      3
      ·
      3 months ago

      No problem it’s a very new term, they’ve only mentioned it in a few places. I just dug up a previous comment that I had posted about this a month ago:

      For those wondering what RMQ (Replication Message Queue) is. They explained a bit more in a previous motd update:

      This RMQ Test from the core tech group will replace the current NMQ system in preparation for Server Meshing and will be much more robust against networking bottlenecks. This test will not be with meshing enabled but will focus on single shards.

      The last test with it was pretty brutal (lots of crashing, imagine groundhog day where you only get a few minutes before you wake up again) so it looks like they’re trying to iron those out before switching on server meshing with it. Hopefully we’ll see much smoother gameplay with this enabled once they work out those issues.

      • cybervseas@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        3 months ago

        Okay, I think I almost understand what RMQ is. Sometimes it’s weird to realize just how much of what CIG is doing is just building an entirely new way of thinking about netcode for games.