- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
Guests:
- John Crewe, Vehicle Director
- Ben Curtis, Vehicle Art Director
- Nathan Lange, Senior Vehicle Artist
- Falko Poiker, Vehicle Designer Principal
- Kevin Turenne, Vehicle Artist Senior I
- Alexander Palmer, UI UX Designer III
- Gabriel Hector, Systems Designer III
- Joe Dines, UI UX Designer II
TL;DW:
- RSI Zeus MKII:
- There’s a front entrance (ladder).
- “Zeus is an evolution on RSI style.”
- “It’s a stepping stone ship.”
- ES (exploration) and CL (cargo) variants will release together.
- It took a year to create.
- MFDs:
- Initial release of new ship MFDs will bring 5 styles (AEGIS, ANVIL, DRAKE, ARGO, generic).
- Self status info will depend on active operator mode, there’s a unique version for turrets.
- Weapon status view is completely new.
- Scanning and comms are moved to MFDs.
- New diagnostics view with component health, errors and critical issues.
- Bunch of settings will be adjustable from MFDs now (stuff like coupled mode toggle, g-safe, lag pips, casting to HUD etc).
- Some visual changes to in-cockpit radars.
Lots of visuals so watch the episode for a full experience.
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The Benny Vending Machine Tardis continues to make its cameo.
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