I’m having trouble figuring out what’s wrong with my files for compiling. the initial errors are pointing to the .h and corresponding part in the keymap.c files but it seems fine to me? i haven’t even managed to get to figuring out the joystick part which is where i thought i would start having a bunch of trouble
Unsure the best way to show files but I don’t think copy pasting them into the body of this post would be best so I’ve uploaded here: https://drive.google.com/drive/folders/1WKobV73ZdovPCUUcp0jLBLaX8L6IFEmp?usp=drive_link
The txt file shows the error text I get when trying to compile
Thank you
Looking at what you’ve done I think the issue is your LAYOUT macro. You’ve got different sized nested arrays declared. In keymap.c you declare that keymaps is a MATRIX_ROWS by MATRIX_COLS array, but in your macro for LAYOUT you define the first 5 rows as having 7 entries, and the remaining 5 rows as having 6 entries so it can’t work out if you want a 10x7 array or a 10x6 array.
Edit: also taking a look at config.h looks like MATRIX_COLS is defined as 6, so you’ve got 1 extra key defined in each of your first 5 rows.
Yes I spotted that error and made it 7 but forgot to update the Google drive! 😅
Does your keyboard have asymmetric halves? The left having 7 columns and the right having 6? As the other commenter pointed out you have defined 6 columns but your layout macro in
eiris.h
has 7 elements for the left hand. I think the way to solve it is to define it as 7 columns, addNO_PIN
to the end ofMATRIX_COL_PINS_RIGHT
and then just addXXX
to the end of all the rows for the right half in your layout macro ineiris.h
.This is outlined in the documentation
Yes there’s one extra column on the left.
I’d spotted that error but forgot to update the Google drive after updating the .h file. I’ll try adding no pin!
Thank you!
Edit: that solved the LAYOUT errors!
Now it’s just the QK_BOOT and joystick code errors
For the joystick part, do you have
JOYSTICK_ENABLE = yes
in yourrules.mk
?Yep. QK_BOOT error was resolved after I updated, now it’s just left with the joystick error. I’ve also uploaded rules.mk to the drive link
your compilation errors now just seem to be because of mismatched braces. you have an extra closing brace in
keymap.c
before thexPos = analogReadPin(B4);
as well as after the intended close of thematrix_scan_user
method.I’ve tried to rewrite the joystick code and now am getting different errors:
Compiling: quantum/keymap_introspection.c [OK] Compiling: quantum/command.c [OK] Compiling: tmk_core/protocol/host.c tmk_core/protocol/host.c: In function 'host_joystick_send': tmk_core/protocol/host.c:171:10: error: 'report_joystick_t' {aka 'struct '} has no member named 'axes' .axes = ^~~~ tmk_core/protocol/host.c:172:13: error: extra brace group at end of initializer { ^ tmk_core/protocol/host.c:172:13: note: (near initialization for 'report') tmk_core/protocol/host.c:172:13: error: excess elements in struct initializer [-Werror] tmk_core/protocol/host.c:172:13: note: (near initialization for 'report') cc1: all warnings being treated as errors [ERRORS] | | | gmake[1]: *** [builddefs/common_rules.mk:361: .build/obj_eiris_default/protocol/host.o] Error 1 gmake: *** [Makefile:392: eiris:default] Error 1 Make finished with errors
Also, I’m not sure if I need "#include “config_common.h” in my config.h file? I see it in some other config.h files. When I have that in my config.h file, it gives a
fatal error: No such file or directory
i don’t think you need to include
config_common.h
, that’s just a convention for when there are multiple revisions of a keyboard but most of the stuff is common.as for the other code, try removing things until you get it to compile and start adding it back. it looks like the problem could be happening inside some macro expansion or something. i think it would help to format your code a bit to make it easier to follow, there’s not really a need for the switch statement with only one case, etc. use consistent indentation, and such.
so i had a crack at fixing it and got it to compile, obviously unable to test it functionally. I’ve pushed the code here.
I noticed you’re not actually using the joystick features since you’re reading the analog pins manually (btw, you should read them once per scan instead of in every if statement). so i just removed all the joystick code and the
JOYSTICK_ENABLE = yes
. i’m not sure what exactly you’re trying to do but what I’ve got builds and doesn’t remove any of the functional code, so see how you go from there. I don’t know much about using the joystick feature in QMK so I can’t really advise on how to use it instead of what you’re doing, but as it stands you seem to not be utilising it anyway.Good luck. if you’re stuck, maybe try going to the QMK discord and explaining what you are trying to achieve and see what people say there. Be careful not to assume the implementation and ask the wrong question, describe what you want to achieve at a high level and see what they advise to implement it (see the XY problem)