We don’t. But I am in the games industry and I can make some pretty solid guesses.
There’s a hell of a lot of titles coming out with years and years of development time. They’re having to port the engine two or more times during that development cycle only to come out to moderately shitty reviews
They’re killing themselves on 4K, high refresh rate, dynamically lit games like the beauty of a game is going to make up for it being shallow and boring.
I hope it comes out and knocks it out of the park. But if it doesn’t knock it out of the park, I hope they didn’t spend another couple of years trying to make it look pretty only to end up as being yet another mixed review release.
We don’t. But I am in the games industry and I can make some pretty solid guesses.
There’s a hell of a lot of titles coming out with years and years of development time. They’re having to port the engine two or more times during that development cycle only to come out to moderately shitty reviews
They’re killing themselves on 4K, high refresh rate, dynamically lit games like the beauty of a game is going to make up for it being shallow and boring.
I hope it comes out and knocks it out of the park. But if it doesn’t knock it out of the park, I hope they didn’t spend another couple of years trying to make it look pretty only to end up as being yet another mixed review release.
Fair enough :)
I can totally agree that games should prioritise being fun above having pretty graphics.
The people working on the lighting and high res textures don’t usually design or implement gameplay mechanics or story elements.
You have a schedule And it’s a pipeline
When design calls for a change, you need art and dev to do more.
If CI takes forever and devs are fighting for perf, everyone gets backed up.
You can see in the releases, gameplay often takes a backseat to pretty.