I don’t know, maybe we should stop trying to exactly recreate real life in every game and spend 9/10 of that polish time one gameplay and fun…
Relevant VLDL video: https://www.youtube.com/watch?v=3XvzlHuqlXY
I so love me some VLDL. thanks for the share.
We don’t know exactly what they are spending the time on.
The article says “more time to create the world of Albion” but that’s the article paraphrasing - the source video simply states “more time” - and doesn’t specify for what.
I’m sure world design is a part of it, but quests, characters, optimisations, bugfixes and all of that are surely a part too.
Personly I’m very glad that the studio are being given the time they need instead of rushing out some rubbish.
We don’t. But I am in the games industry and I can make some pretty solid guesses.
There’s a hell of a lot of titles coming out with years and years of development time. They’re having to port the engine two or more times during that development cycle only to come out to moderately shitty reviews
They’re killing themselves on 4K, high refresh rate, dynamically lit games like the beauty of a game is going to make up for it being shallow and boring.
I hope it comes out and knocks it out of the park. But if it doesn’t knock it out of the park, I hope they didn’t spend another couple of years trying to make it look pretty only to end up as being yet another mixed review release.
Fair enough :)
I can totally agree that games should prioritise being fun above having pretty graphics.
The people working on the lighting and high res textures don’t usually design or implement gameplay mechanics or story elements.
You have a schedule And it’s a pipeline
When design calls for a change, you need art and dev to do more.
If CI takes forever and devs are fighting for perf, everyone gets backed up.
You can see in the releases, gameplay often takes a backseat to pretty.
Let it cook, don’t bugger it up.
Even though I have never played fable, giving them time is never a bad thing. Industry is known to push an unreasonable time for game developers to create a game, leading to extreme working hours, then everyone says how they can force these developers such slave conditions. But then complaints are then nowhere to be seen when they say the games needs to be delayed