The Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 25 days agoSmall, incremental improvements don't make shockwaves like the old massive tech leaps used to.lemmy.worldimagemessage-square216fedilinkarrow-up1755arrow-down127
arrow-up1728arrow-down1imageSmall, incremental improvements don't make shockwaves like the old massive tech leaps used to.lemmy.worldThe Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 25 days agomessage-square216fedilink
minus-squareMelonpoly@lemmy.worldlinkfedilinkEnglisharrow-up10arrow-down1·25 days agoSlightly improved graphics while having worse enemy ai, unreal engine stutter, constant hand holding with in game puzzles, restricted character creation, all while having to wait for updates to fix issues that shouldn’t be there at launch.
minus-squareThe Picard Maneuver@lemmy.worldOPlinkfedilinkEnglisharrow-up8·25 days agoDon’t forget how many modern AAA games feel like you’re playing a gamified version of your car’s navigation app. Waypoint>cutscene>waypoint>cutscene>waypoint>cutscene
Slightly improved graphics while having worse enemy ai, unreal engine stutter, constant hand holding with in game puzzles, restricted character creation, all while having to wait for updates to fix issues that shouldn’t be there at launch.
Don’t forget how many modern AAA games feel like you’re playing a gamified version of your car’s navigation app.
Waypoint>cutscene>waypoint>cutscene>waypoint>cutscene