So, Croteam, the creators of the Serious Sam series as well as the Talos
Principle game have just announced the sequel to the Talos Principle, The Talos
Principle 2, is set to release a little over a week from this post, about 9
years after the first game came out. I was always a huge puzzle fan and so I
loved the first game, as well as its story, so I’ve been looking forward to this
ever since it was announced like a year ago. Just recently the team released a
demo [https://store.steampowered.com/app/835960/The_Talos_Principle_2/] for the
game, which is also quite astonishing in this day. I know the occasional game
has released a demo here and there every other year or so, but I think I
remember the last demo I played was Skate 3’s back in 2010. I’m not quite old
enough for it, but I do know that it wasn’t that long ago where every game had a
free demo. Sometimes they were shit, sometimes they were totally unique
experiences, but they all allowed you to at least experience some part of the
game before you bought it. I don’t know how to word this more properly, but it
just felt so nice actually being able to play a game before it comes out,
without having to be a famous youtube reviewer or having to attend a
ridiculously expensive convention. I don’t want to be too optimistic here, but
I’m far more optimistic for the release after playing this demo than I have ever
been for most other AAA releases that only show trailers and developer promises.
And not only that, but it also advances the story in a pretty spectacular way.
The original game has multiple endings but the canon ending is sort of a
cliffhanger and they expand on the story in that direction, so if you’re a fan
of the original and want to get a head-start on the game’s story then I highly
recommend checking it out. Anyway, I like it when studios are at least
semi-transparent like this. It’s nice to see them put out something tangible
that people can interact with before choosing to buy something. Who knows, maybe
the full release will be the usual buggy mess next week, but after playing the
demo I don’t get that feeling as much. edit: and to top of it off, even on
medium settings this game. looks. amazing. It felt like something you’d see
created by Cyan [https://cyan.com/] (another puzzle game company), not by the
people who made Serious Sam edit2: here are my key takeaway from the demo,
marked in spoilers because well they are kinda spoilers: ::: spoiler spoiler 1.
The usual croteam janky voice acting, which is honestly to be expected
considering how Serious Sam’s voice acting usually is. 2. There are animals in
this game, I saw some but I’m unsure about how much interactivity there is with
them. They all ran away from me :( 3. The world appears to be extremely open,
probably more similar to the gameplay and exploration style of The Witness.
There were many puzzles that seemed very different on the outset from the
original game but I couldn’t attempt them because this was a demo. 4. The new
mechanics are crazy. Seriously. I’ve never seen a game do a mechanic like the
Driller except the portal games. Hopefully that gives you lazy folk a reason to
try the demo. 5. The RGB mechanic isn’t as hard to figure out as it seems. Just
subtract the color you want to get from RGB, and the remaining two are the ones
you need to combine. Hopefully it’s not a tough challenge for colorblind folks
though. 6. I mentioned cyan earlier and I could really see it in the design of
the second world. Almost alien architecture in a very Earth-like setting. It
reminded me a lot of the design in Myst II: Riven. 7. Judging by the world map I
got a quick glimpse of near the end of the demo, this game is looking to be
utterly massive in terms of puzzle games. The first game was already crazy huge,
but there’s like 12 “worlds” with probably 15 puzzles each, + secret areas that
didn’t look like puzzles + you can just walk around each one and they’re all
massive. I assume if you do more exploration in the demo than I did you’ll find
more stuff. 8. Despite the aforementioned new mechanics being “crazy,” they
still felt really intuitive to me as a veteran player of the first game. It felt
like the logic for them still made a lot of sense when combined with the logic
of the original lasers, buttons, fans, turrets, and mines. I’m interested to see
if this logic holds up when one goes further into the game. As is all the
puzzles were still pretty easy, maybe medium difficulty for a complete noob. 9.
I was disappointed not to see more of New Jerusalem, although I guess that makes
sense. Devs probably didn’t want there to be too much downtime. The warning at
the start of the demo said some of the story was deleted or condensed for the
demo so maybe there’s more exploration in the full game. 10. The story didn’t go
too much into it, but I can already tell it’s going to be about philosophy again
(yay!) specifically around religion. “Do not say the Founder’s name in vain” was
a pretty clear clue. :::
Little concerned about the comments regarding Linux support. I played the demo on my Steam Deck and had to force a different version of Proton to get it to run and then some of the graphics definitely seemed a little janky. I could play it on my Windows desktop, but I’ve been addicted to playing my games while laying in bed on my Deck. :-)
Hmmm. YMMV – but I play games to have fun, not to push my graphics hardware to the limit. I’ll just be happy to solve puzzles, not worry about whether I am in Super duper ultra mode and getting every last pixel as high res as possible.
Oh I completely agree! I am much more concerned about the story and fun in the game - I am more than willing to deal with graphics issues, I’ve never been someone who cared about getting 60 FPS at 1080 on ultra settings. I mentioned it as it didn’t bode well for being optimized for Linux/Steam Deck, at least to me.