My friends and I usually do an annual factory, starting late December and usually put about 400 hours into it each time. (Obligatory power plant screenshot provided) We, may have a problem. That aside, this year is interesting - no big release, no big update, except for U8.

We all pretty much stopped right around U8, and when it first came out it looked gorgeous, but everything broke in our huge factory pretty much instantly. I’ve poked my head in a couple of times, and from what I can tell Unreal 5 is amazingly performant, we went from 24ish FPS to 60+ in our final version, and things like train “rubber banding” from our server seems to be lessened.

But I want to know, as we’re looking towards it hitting stable, how are all of you doing with Update 8? How are dedicated servers? Is it best to start a new save with the major update?

    • Scrubbles@poptalk.scrubbles.techOPM
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      1 year ago

      Thank you, this was a few weeks of building getting everything ready here. It’s mostly alternate recipes, except I forgot the worst one with the backfilling sulfuric acid, and it’s like a two digit precision calculation on not having it get backed up. Long story short, always choose the recipe that takes in sulfur, not sulfuric acid.

      • Aqua@lemm.ee
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        1 year ago

        From my experience with full nuclear, the Infused Uranium Cell recipe (the one that just needs sulfur) produces more Uranium Cells per Uranium Ore, which nets more fuel rods and thus more power.

        • Scrubbles@poptalk.scrubbles.techOPM
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          1 year ago

          Yeah, it was the one recipe I hadn’t unlocked yet and forgot about, and it was a massive mistake. I did it in a previous factory, and I remember it needing an insane amount of quickwire, but even with that insane amount it was still better than trying to balance sulfuric acid.