Getting into DCSS a lot recently. Still just running Minotaur Berserker with the furthest I’ve made it being the 10th floor aha.

Regardless, really enjoying it and wondering if others have any other recommendations. I tried ToME4 and just felt overwhelmed and wasn’t enjoying myself too much.

Have my eyes of Caves of Qud as well. Love the more “literary” aspect to it (even though I know it’s often nonsense), and the atmosphere/setting. Seems to be highly regarded overall though. Wondering if I should buy it and play alongside DCSS.

    • bankimu@lemm.ee
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      1 year ago

      I don’t think anyone should play anything other than Hades.

      Until Hades 2 is released, that is.

  • Mummelpuffin@beehaw.org
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    1 year ago

    COGMIND.

    COGMIND COGMIND COGMIND.

    Cogmind is legitimately the most underrated “real” roguelike around. Everyone knows about CDDA and Caves of Qud or whatever, I never see anyone talk about Cogmind. It’s such a rabbit hole both gameplay and actually story-wise (because yeah, it actually has a story, despite being a traditional roguelike) that I can’t help but wonder how the hell it’s developer keeps going.

    They have a blog where they talk about the game. It’s borderline obsessive.

    If I look at any one aspect of it closely I inevitably end up going “wait, what the hell?” because it goes farther than I expected. In-game computer terminals, the way word of your presence travels throughout the caverns you’re in, each tile actually being a 3x3 space which affects how much “cover” you have… playing for quite a few hours before meeting other truly sentient robots and realizing that oh, there’s, like, lore. A lot of it.

    • 0U714W@slrpnk.net
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      1 year ago

      COGMIND is, hands-down, the most beautiful Roguelike game I have ever enjoyed. I recommend this game as well! God, I wish it had a mobile port.

    • Matte@feddit.it
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      1 year ago

      this was my first roguelike, we used to play it in high school in 1996 on the lab computers. nice times.

  • Ashyr@kbin.social
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    1 year ago

    Caves of Qud is phenomenal and you won’t regret playing it. If you have a phone, I’d highly recommend Shattered Pixel Dungeon. It may be one of the cleanest versions of the genre. It’s also available on PC, but I’ve never played it there.

    Similarly, I think Hoplite on the phone may be the most distilled versions of the genre, pared down to the barest essentials and utterly glorious as a result.

    • Poke@beehaw.org
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      1 year ago

      I think they’re looking for a roguelike and not a roguelite, but those are great roguelites!

        • dorkian-gray@kbin.social
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          1 year ago

          There seems to be some disagreement over the term, but I have always liked the explanation that “true” Roguelikes are “like Rogue”, in that they have randomly-generated maps, permadeath, and nothing saved between runs; meanwhile Roguelites feature a “meta-progression” system that allows the player some kind of persistent progress that carries over between runs, and maybe other QOL features.

        • DarbyDear@beehaw.org
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          1 year ago

          I did a small write-up off my understanding here, but that’s coming from someone that’s only dabbled in both and I may have missed some stuff.

    • MgB2@feddit.de
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      1 year ago

      I second Cataclysm, it’s the most fun I had with a roguelike in a long time. There is also Cataclysm: Bright Nights, which is a fork that rolls back some more unpopular recent changes. But they are both still pretty similar and tons of fun.

      Depending on your sense of humor, you might also be roped into playing this game by the SsethTzeentach video.

    • Goliath@programming.dev
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      1 year ago

      Cataclysm is such a good game and FREE/open-source. The UI and artwork are a bit of an eyesore for new players, but once you learn the mechanics the game really opens up.

      • a1studmuffin@aussie.zone
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        1 year ago

        It reminds me of Dwarf Fortress in that it weeds out all but the most hardcore gamers in the first few minutes of gameplay.

        • Goliath@programming.dev
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          1 year ago

          Definitely agree with you there! I’ve had a few friends who noped out 5 minutes into playing. I get it, it’s not for everyone!

  • overlordror@beehaw.org
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    1 year ago

    Check out Cataclysm: Dark Days Ahead. There’s a version on Steam to support the developers, but you can download the executable for free from their website just like DCSS.

    • AnarchoYeasty@beehaw.org
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      1 year ago

      CDDA also has a non terrible mobile version as well. When I used to commute pre pandemic I’d spend many a bus rides home playing and it’s surprisingly playable on a phone. Wasn’t expecting that.

  • 0U714W@slrpnk.net
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    1 year ago

    Try out Cataclysm: Dark Days Ahead. It’s like a 90’s sci-fi that gets hit by every single apocalyptic, world-ending disaster at once.

  • LiquorFan@pathfinder.social
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    1 year ago

    Dwarf Fortress and Cataclysm Dark Days Ahead/Bright Nights are the obvious recommendations I have, though they are more managing/survival games than a classic roguelike.

    One that I come back every now and then and don’t see recommended often is Prospector, it’s about exploring space.

    Also I try NetHack every three or four years but I can’t make it hold my attention long enough to learn it.

  • Triton@lemm.ee
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    1 year ago

    I’m currently playing Hades (a top-down, isometric brawler). The gameplay is really fun and with different weapons, skills & upgrades per run, it stays entertaining for a long time. The story is simple but engaging, and after almost every run, there are some characters with new dialogue that tells you more about it.

    • currychaos@kbin.social
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      1 year ago

      I was never really a roguelike fan but I loved Hades! The game always makes you feel like you’re making progress without feeling grindy, which I think is an issue that pushed me away from most roguelikes.

      • ampersandrew@kbin.social
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        1 year ago

        As a roguelike fan, I could not find a taste for Hades. A lot of roguelikes I play have a systemic nature to them where you can combine elements together to come up with creative solutions to problems, like making enemies attack each other because you triggered some criteria that allows that to happen. In Hades, all of the power ups just seemed to be a way to make you deal more damage and that was about it. Plus, out of four levels, I really wasn’t a fan of levels 3 and 4.

        • Triton@lemm.ee
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          1 year ago

          You’re right, Hades is not a very strategic game. There are some synergies between the power-ups, but mostly I just pick the ones that suit my playstyle. I’d also say that the power-ups in Hades are just there to mix it up a bit (and not really a core part of the gameplay loop).

  • Veraticus@lib.lgbt
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    1 year ago

    You would really enjoy Caves of Qud. It’s like DCSS but science fantasy in a crazy world instead of pure fantasy. Mechanically they’re fairly equivalent; both offer a lot of deep builds and complicated ways to solve the problem of “how do I survive this next turn?”