- cross-posted to:
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- [email protected]
- cross-posted to:
- [email protected]
- [email protected]
Another friday, another train article.
I’m excited about the train changes. I have been playing with the LTN mods for a while and I think the way that the interrupts they are bring in will be much better.
Right out of the box I can see using this much more than the reprogrammable assemblers but those might grow on me with the limited space of the transport ships.
Is this saying that let’s say I have an iron outpost and a copper outpost and two trains set to any item. Let’s say the copper outpost has a higher priority.
If one train is unloading iron and the copper train has left the copper outpost, the iron train would decide to go to the copper outpost? And if copper fully unloaded by then, it would go to the iron outpost?
Basically, the ability to have generic trains that just move stuff without a dedicated line?
That is my understanding. You could just have a bunch of generic trains and let them go where they are needed.
I think the priority settings will be most useful with some circuit controls. They could cause problems where only the iron outpost gets used if they are set incorrectly. But that could probably be fixed with just more trains.