• 4 Posts
  • 610 Comments
Joined 1 year ago
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Cake day: July 4th, 2023

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  • Well yeah, I’d hope so, that’s the entire point.

    Catcha’s data collection always was with the intent for training ai on these skills. That’s “the point” of them.

    It’s reasonable to expect that the older version of captchas can now be beaten by modern ai, because they’re often literally trained on that exact data to beat it.

    Captcha effectively is free to use on websites as a tool because the data collection is the “payment”, they then license that data out to people like OpenAI to train with for stuff like image recognition.

    It’s why ai is progressing so fast, captchas are one of humanity’s long term collected data silos that are very full now.

    We are going to have to keep progressing the complexity of catches as it will be the only way to catch modern AIs, and in turn it will collect more data to improve it.









  • To be honest, the one thing that LLMs actually are good at, is summarizing bodies of text.

    Producing a critique of a manuscript isnt actually to far out for an LLM, it’s sorta what it’s always doing, all the time.

    I wouldn’t classify it as something to use as concrete review, and one must also keep in mind that context windows on LLMs usually are limited to only thousands of tokens, so they can’t even remember anything more then like 5 pages ago. If your story is bigger than that, they’ll struggle to comment on anything before the last 5 or so pages, give or take.

    Asking an LLM to critique a manuscript is a great way to get constructive feedback on specific details, catch potential issues, maybe even catch plot holes, etc.

    I’d absolutely endorse it as a step 1 before giving it to an actual human, as you likely can substantially improve your manuscript by iterating over it 3-4 times with an LLM, just covering basic issues and improvements, then letting an actual human focus on the more nuanced stuff an AI would miss/ignore.


  • Because having people download static map data for the entire planet just to play a game is untenable.

    You shouldn’t have to download the entire planet though.

    The game 100% should support installing local specific areas you wanna fly around, that anyone could then keep a copy of.

    If a user wanted to cache an entire 8 TB of the entire world on a drive, they should be able to just do that (and thus have forever support without worrying about internet services staying online)

    At least, as a snapshot of what the world looked like in 2024.

    I don’t see why users shouldn’t have the option to locally HD save the data if they want to, to avoid maxing out their internet bandwidth in one sitting.





  • No, not really. That’s above and beyond being poly, we both are only really interested in life long partners, thus we fit so well with each other.

    We’ve both agreed we doubt we would ever meet someone even one of us clicks with and meets us where we are at, we’ve both just spent so kych time and effort growing together that we’re extremely far along in experience and maturity. We’re getting married next year, as we’ve just accepted it’s gonna just be the two of us.

    We’re okay with that, but I wanted to hear how other folks feel about this themselves, we aren’t unhappy with our lives, we’re doing awesome.

    But I think it’s definitely an interesting thing to talk about, if people have had a serious commited “expansion” of the relationship “late game” if you will, and if it actually worked out.



  • For the relationship where everyone is with everyone, and the introduction of a new person requires everyone to be into them (and thus each addition becomes exponentially more and more unlikely, as the group gets bigger), I refer to this as a “Pod”, where its all one unit of people together.

    Whereas when its not everyone connected to everyone, and its more open ended and people come and go, I refer to that as a Polycule (from Molecule), as in a “chain” of connections.

    Typically the former simply just never gets very big, because it inherently gets very strained as it grows beyond even 4-5 people at most. Humans just cant sustain that many intimate relationships at once.

    Polycules can go infinite though, cause any one specific individual in the “chain” of people can simply just be with only 2 or maybe 3 themselves, but that infinite chaining can just go on and on and on, without any individual even knowing how far it even goes.

    I personally am not into polycules, Ive never seen one actually sustain and long term, every single polycule Ive witnessed disintegrates and fractures over time into different groups, it can get petty, people can get hurt, I just personally try to steer clear of such stuff cuz Ive yet to actually see someone long term defy the pattern Ive seen.

    And by long term I mean 10+ years.

    If the polycule is purely transient and people can just float in and out and everyone involved is cool with that, thats fine, but I consider that less of a polycule at that point and more just a bunch of open relationships. To be a Polycule in my eyes it has to have longevity and be non transient, each individual “link” of the chain is people going steady. A whole buncha people just having transient relationships, friends with benefits, one night stands, etc, thats not a polycule, thats just swinging.

    Which is cool and I dont hate on it, but it’s just not the same thing and I try to ensure that distinction in lexicon is consistent.



  • Yeah this is just noticeable because most products weren’t even resealable, they just expected you to seal em yourself with a clip, twist em, put em in a container, etc.

    Now they are adding cheap resealable zips to the bag, which is nice in theory but the bag material has to be strong enough to support it.

    Actual ziplock baggies themselves are made of thick plastic that can take a bit of abuse.

    But cheap paper plastic hybrid materials a chip bag us made of can’t handle that sort of load, so it becomes the fail point.


  • Regardless of budget, I have found the following setup has afforded me all the comfort upsides of mobility and console gaming, with none of the performance downsides.

    1. Build a standard desktop gaming pc to your budget, setting aside ~$150, give or take.

    2. Make sure it’s wired into your network and not using wifi. Setup Steam on it as usual.

    3a. (Console experience) Buy a Google TV with Chromecast, or whatever it’s called now. Install Steam Link app on it and connect it to your gaming pc. Get a Bluetooth compatible Xbox controller, connect it to the chromecast. Enjoy a console experience with your gaming pc. If you have the chromecast on a wired ethernet lime you’ll have maybe 1ms of input lag, very playable.

    3b. (Laptop experience), buy a dirt cheap laptop, install steam on it, use Steam Streaming fu ctionaloty to stream from gaming pc to laptop. If you plug the laptop into ethernet you should have sub 1ms input lag.

    This let’s you get all the horsepower of a gaming pc, at gaming pc hardware prices, but the portability of a laptop and/or couch gaming comfort of a console.

    And since it’s all centralized to your 1 “server” machine, of you make changes in setup A (ie change am in game setting or etc), it’ll persist even if you swap over.

    IE if I change my settings or preferences on the console, I’ll persist that over on my laptop and won’t have to change it again.

    Furthermore no network save game synching needed, no waiting for a game to download a second time, no need to update the fane multiple times, etc.

    It’s all centralized to your own core machine and everything else is just a thin client.

    PS: this works with the Steam Deck too, you can stream from gaming pc to steam deck and use it as a thin client 👍