Crosspost from: https://lemmy.world/post/1977669
Wow. What an experience.
It wasn’t all smooth sailing. I even took a month break thinking I might not come back to it, but boy I’m glad I did.
I’m new to souls like, only having played Elden Ring before this (which was amazing). Sekiro was a game that I picked up afterwards, and struggled with early on. It felt like a departure to everything I’d learned in gaming to this point. You don’t want to dodge, you want to deflect. Holding block helps you recover. Parrying will beat a boss quicker than trying to drive down their health. Once these things start to click, defeating bosses feels like a true accomplishment.
Fighting the end game bosses had my heart rate going like no other boss battles I can remember. Elden Ring had some memorable and awe inspiring bosses, but the feeling in Sekiro when you’re about to break the posture of a boss for a final deathblow was indescribable.
If there’s anyone left who hasn’t given Sekiro a go, do yourself a favour. It takes some time for it to click, but when it does, it’s something special.
I feel you.
I think the next one I played was Demon’s Souls. I played Bloodborne first, played Sekiro second, moved on to Demon’s Souls, then tried my hand at Dark Souls but lost interest in Blight Town, and then ended up with Elden Ring last, which I’m currently still playing with my SO.
Demon’s Souls was quite a crass departure from Sekiro’s fast-paced combat and QOL changes, but I enjoyed the game a lot still. The level design is amazing, the bosses were, albeit very easy, very memorable. Plus, the visuals are just amazing.