DRG on Steam Deck OLED performs well, but I want to see how low I can push the TDP while maintaining playability. And I want to share it so others don’t have to go thru the hassle.

Assuming battery usage from 90% to 10%,so only 80%(40Wh) is used in playtime estimation.

All presets are tuned with Haz 5 difficulty. Different cave generation/ swarm sizes will cause dips and power hungry moments from time to time.

Modded difficulty are not tested.


(Cyro utility 2.0 used)

In game Settings:

Texture Quality:High , the rest all low.

Using DX12.

fov 103⁰.

Mods used:

-Remove decals

-No ragdolls

-Cyro cannon partical fix

-No flares.


Presets:

7w / 45fps (to be sync with 90Hz) / FSR 2 Ultra Quality / Gpu Auto/ ~4.5 HR / TotalDeckPow=11w

(This one is surprisingly stable, it even have headroom up to 50fps)


9w / 60fps / FSR 1 performance / Gpu Auto / ~3.5 HR / TotalDeckPow=14w

(Really like this one, used most when not desperate for battery.)


11w / 60fps / FSR 1 Ultra Quality / Gpu Auto / 2.5~3 HR / TotalDeckPow=16~17w

(Nice upgrade over the last one, couch gaming recommended!)


2024/4/29 Update, Aiming for nicer stability and no longer pins GPU (Valve fixed the apu’s power allocation)

🪨 & 🪨!

  • Water_Melon_boyOP
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    6 months ago

    Sure would be, hope they don’t lower the resolution as aggressive as FSR2.