I don’t mind if it requires thousands of hours of grinding, or a literal million materials. I just want to be able to craft true BiS gear.
I envision gear that requires what would be considered an absurd amount of the top tier resources, but has max GS and lets you select every perk you want. I’m not an expert on game design, so I won’t even hazard a guess at what quantities it would take to be balanced. With the coin cap, it surely couldn’t be tradable.
Thoughts?
Viability of crafting endgame gear has felt like it’s been in flux since release. I think having craftable BiS gear—with fully-customized and guaranteed perks at a very steep resource cost—would be fine mechanically, considering perk variety would necessitate multiple sets for different applications.
The only issue with a steep resource cost would be accessibility. Naturally, the largest companies are going to do their best to lock down all farming spots necessary for BiS crafting. Right now, the costs are high yet attainable by smaller companies or individual players; if however a large company decides they’re going to outfit their entire regiment in craftable BiS that has massive costs, smaller groups might not be able to access those resources for months at a time due to round-the-clock farming.
This is all the more reason I’d be a fan of randomly-spawning resource locations, within a set area, in addition to the static spawns. A bit of random chance could help even the playing field between large companies and small ones seeking to harvest resources.