The question of difficulty came to mind while playing Metaphor. It was pretty challenging early on when resources were very limited and I was also learning the gameplay systems, but I’m starting to feel powerful now mid-game (while still being challenged a bit). That’s where I like to end up, typically. It has a nice ludonarrative feel for the games that typically have you killing god.
What do you like?
I like always a challange, but not unfai challange like in shin megami tensei, but i like it if the game is hard from beginning to the end. But shure, get a bit easier start is sometimes welcoming. Sadly a lot of game start hard and get easier (playing a lot hard mode, could be different in normal). Because when you start to optimize your chars, a lot games just get to easy. I like Final Fantasy X, the endgame has just some enemies you can’t defeat that easily because they stone the whole party or kill them after dying. You need to give it some thought, nur just using any attack but the right skills. I kind of like the dificulty of Soulhackers 2. It’s hard, just hard from beginning to the end, at least the bossfights. But sadly the optimization part for these bosses is a bit annoying, since you missing the ressources to get the right demons you need to defeat them. I’m not far enough in Metaphor, so far it’s rather easy, sometimes you need certain classes to defeat an enemy properly, but after you get the weakness or movepool of the boss, it’s easy enough.