You need to ditch the money/hour metric. It’s not as useful as it seems. There’s a big difference between an hour of enjoyment and an hour just getting to the next piece of content. Most open world games you’ll end up putting far more time into but get less enjoyment out of than a well put together smaller game. An hour of non-enjoyment is a negative in my opinion.
This may be controversial, especially in this thread, but NMS is mostly non-enjoyment for me. The amount of meaningful stuff I did in the game pales in comparison to the amount of just traversing and wasting time.
I respect the devs for the amount of work they’ve done improving the game, but it’s not the game for me. I know there are some others who actually enjoy the traveling, so it’s not wasted time for them, but not me.
Money/hour is a metric crested by big game publishers. First, it’s an easy metric to brag about and control, where quality is not. Second, it’s a lot harder for smaller studios to compete with. Enjoyment/hour is far more even and also what most people care about more, but it’s harder to measure.
You need to ditch the money/hour metric. It’s not as useful as it seems. There’s a big difference between an hour of enjoyment and an hour just getting to the next piece of content. Most open world games you’ll end up putting far more time into but get less enjoyment out of than a well put together smaller game. An hour of non-enjoyment is a negative in my opinion.
This may be controversial, especially in this thread, but NMS is mostly non-enjoyment for me. The amount of meaningful stuff I did in the game pales in comparison to the amount of just traversing and wasting time.
I respect the devs for the amount of work they’ve done improving the game, but it’s not the game for me. I know there are some others who actually enjoy the traveling, so it’s not wasted time for them, but not me.
Money/hour is a metric crested by big game publishers. First, it’s an easy metric to brag about and control, where quality is not. Second, it’s a lot harder for smaller studios to compete with. Enjoyment/hour is far more even and also what most people care about more, but it’s harder to measure.