Mostly only the two timed achievements left.

Having completed the first run in 200 hours, it seem pretty safe to manage 100 hours now that I know what to expect, but the 40 hour one is probably going to need some thought.

Nefrum has started speedruns on it, and set a baseline of 15 hours.

Has anyone managed or tries it? What is your strategy?

  • SuperSpruce
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    2 days ago

    This was before space age but I believe you can start with a max size starting area and nerf pollution spreading so you never deal with biters and only focus on production. Also increasing the size and richness of the ore patches helps so you never need to touch trains. I’ve also completed two vanilla runs and got significantly through Bob’s and Angel’s mods before attempting this.

    With this I was able to launch a rocket in 6h52m on my first try.

    Here are my steps:

    1. Make your basic furnace stacks, the start of a bus, and starter production of infrastructure (belts, inserters, etc.)
    2. Get oil and build in anticipation of advanced oil processing. Put fluid lines in their own bus lanes. Set up red circuits and blue science.
    3. Rush bots, but not much more than personal construction bots and perhaps a few logistics bots, but not more than a few. Use them for solar power. Nuclear is not necessary.
    4. Beeline for the rocket. Don’t research unnecessary things. Build what’s enough and don’t plan for megabase expandability. Hopefully this will achieve the achievement.
    • Deestan@lemmy.worldOP
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      2 days ago

      Good tips!

      I did manage the vanilla spoon achievement twice, and used the same general strategy. Though I didn’t bother with solar and just went coal coal coal.