The invisible marksman, legal wall hack, one shot many kills - Cyte-09!
Passive: Gains Practiced Aim when he kills an enemy by damaging their Weak Points, increasing his Critical Chance against weak points by 1% up to a maximum of 300%, lasting for the entirety of a mission.
Seek - Plant an antenna that projects a forward wave scan. Detected enemies take increased Weak Point Damage, and become visible through walls. Weapons gain Punch through.
Resupply - Throw two Elemental Ammo Packs that instantly refill the active weapon’s magazine, while granting the weapon an additional instance of the selected Elemental Damage and Status Effect. Reload clears the effect. Sniper Rifles gain extra damage.
Evade - Jump backwards and become invisible for a short duration. Killing enemies on their Weak Points extends the duration and heals Cyte-09.
Neutralize - Summon the Neutralizer, Cyte-09’s exalted Sniper Rifle. Bullets ricochet off Weak Points to seek out other nearby Weak Points. Alt fire lobs a Cold grenade that completely freezes enemies.
Acquisition: Main blueprint is acquired upon completion of The Hex quest. Component blueprints are acquired from Höllvania Central Mall Bounties as an uncommon drop. Alternatively Cyte-09’s blueprints can be purchased from Amir of The Hex.
I don’t think his 4 is bugged, it works exactly the same way Ivara’s Artemis Bow, Hildryn’s Balefire or Dante’s Noctua does, static cost to equip + additional energy per shot. Some Exalted weapons just don’t have that extra constant drain on them.
You’re probably right, I read that it drained 5, and assumed that was 5 energy per second. I’m used to Excal/Valkyr/Mesa always draining energy with their exalted weapons active and just assumed that Neutralize was meant to function the same way.