not OP, but as somebody who’s done all of the soulsborne games by FROM it just feels more polished, complete - like everything was building towards Elden Ring. does it play a bit differently and perhaps a little easier in aspects? Sure, and I love that. You are given so much freedom. There’s so much to see and do. I feel like the world does a solid job of guiding you where you need to go. Coming from the segregated realms of the first Demons Souls game, I love the huge, open world. It’s gorgeous, the level design is incredible, thoughtful, deceiving. Like GTA V or RDR2 they just did a hell of a job of creating a sprawling contiguous sandbox for fun, lots of potential.
Totally valid. I feel like for an open-world game, it’s the best there is out there: fast-paced soulslike combat, environmental storytelling, fleshed out and dense atmosphere. I jus feel like compared to From’s previous games, the game lacks a little density. The legacy dungeons are amazing and astonishingly detailed - the open world just lacks a littl oomph for me.
Tastes are very different, though, so that’s not an issue. My girlfriend, who hadn’t touched any soulslikes prior, enjoyed/enjoys Elden Ring immensely, but she’s also quite fond of other open world games, like Horizon or Immortals Fenyx Rising. It’s the best way for her to have been introduced to soulslike by meshing the usual formula with something she’s already familiar. She enjoys the exploration and leaves the more difficult, linear sections as well as the boss fights to me. Everyone’s getting something out of this.
How come if you’d like to elaborate?
not OP, but as somebody who’s done all of the soulsborne games by FROM it just feels more polished, complete - like everything was building towards Elden Ring. does it play a bit differently and perhaps a little easier in aspects? Sure, and I love that. You are given so much freedom. There’s so much to see and do. I feel like the world does a solid job of guiding you where you need to go. Coming from the segregated realms of the first Demons Souls game, I love the huge, open world. It’s gorgeous, the level design is incredible, thoughtful, deceiving. Like GTA V or RDR2 they just did a hell of a job of creating a sprawling contiguous sandbox for fun, lots of potential.
Totally valid. I feel like for an open-world game, it’s the best there is out there: fast-paced soulslike combat, environmental storytelling, fleshed out and dense atmosphere. I jus feel like compared to From’s previous games, the game lacks a little density. The legacy dungeons are amazing and astonishingly detailed - the open world just lacks a littl oomph for me.
Tastes are very different, though, so that’s not an issue. My girlfriend, who hadn’t touched any soulslikes prior, enjoyed/enjoys Elden Ring immensely, but she’s also quite fond of other open world games, like Horizon or Immortals Fenyx Rising. It’s the best way for her to have been introduced to soulslike by meshing the usual formula with something she’s already familiar. She enjoys the exploration and leaves the more difficult, linear sections as well as the boss fights to me. Everyone’s getting something out of this.