alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 day agoSuicide Squad's $200 million failure was so damaging, it reportedly contributed to the cancellation of Monolith's Wonder Woman gamewww.gamesradar.comexternal-linkmessage-square9fedilinkarrow-up1101arrow-down12
arrow-up199arrow-down1external-linkSuicide Squad's $200 million failure was so damaging, it reportedly contributed to the cancellation of Monolith's Wonder Woman gamewww.gamesradar.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 day agomessage-square9fedilink
minus-squaresp3ctr4llinkfedilinkEnglisharrow-up10arrow-down1·edit-21 day agoStar Citizen is certainly a gigantic ongoing delusion/scam of development hell… But it doesn’t really meet the sort of ‘internal corporate contagion’ criteria, it won’t directly tank non Star Citizen teams or games. While they have contracted out development work at various points… its not a giant conglomerate of different studios working on different projects. If it finally liquidates and goes tits up, it only kills Star Citizen, and maybe Chris has to sell his yacht or w/e. Star Citizen is its own special kind of nonsense.
Star Citizen is certainly a gigantic ongoing delusion/scam of development hell…
But it doesn’t really meet the sort of ‘internal corporate contagion’ criteria, it won’t directly tank non Star Citizen teams or games.
While they have contracted out development work at various points… its not a giant conglomerate of different studios working on different projects.
If it finally liquidates and goes tits up, it only kills Star Citizen, and maybe Chris has to sell his yacht or w/e.
Star Citizen is its own special kind of nonsense.