Yea for sure. There’s just a lot of interesting content that isn’t ever experienced if you don’t use a guide or are exceptionally perceptive when it comes to these things
If you take the warp gate to Caelid, yet are too dumb to realize that Gurranq is INSIDE the building (I didn’t notice the door right behind me) and not the giant Gargoyle out front…
Well in that case you will walk back to Limgrave and stumble upon Millicent about half way there. Easy peasy lol
I think Millicent is somewhat easy to find in Caelid. It’s Altus Plateau that’s the problem. On the western end (Erdtree Gazing Hill I think) I always miss her because she stands way over by the cliff and not the site of grace. And then inevitably I end up at Windmill Village before giving her the prosthesis from Shaded Castle so she’s not at the village when I arrive.
The whole thing is a mess of triggers and weird location jumps. Meanwhile if you miss Iron Jar Alexander in eastern Liurnia or in the Gelmir lava lake (both very easy, like why would you be in the lava anyway) he just moves right along to his next spot without giving a fuck.
If you like lore and Elden Ring, there’s basically no end to fan analysis and theories. YouTube channels like VaatiVidya and Tarnished Archaeologist are particularly good if you want to get sucked into that sort of thing. I really enjoy how much inspiration the game takes from real ancient mythologies, much of it quite subtle.
TA and also SmoughTown have become basically the definitive Elden Ring lore sources and boy is there a lot of it.
Fromsoft have always been masters of environmental storytelling, but seeing how the fanbase dug in to their previous work they really leaned in to it this time and I love it. At least 2/3 of Elden Ring’s full story is told through context and subtext.
true, true, so true. how do people even play the game without looking at a guide constantly. imagine the millicent quest without a guide
It’s not like the game is unplayable if any of those things are missed.
Yea for sure. There’s just a lot of interesting content that isn’t ever experienced if you don’t use a guide or are exceptionally perceptive when it comes to these things
If you take the warp gate to Caelid, yet are too dumb to realize that Gurranq is INSIDE the building (I didn’t notice the door right behind me) and not the giant Gargoyle out front…
Well in that case you will walk back to Limgrave and stumble upon Millicent about half way there. Easy peasy lol
I think Millicent is somewhat easy to find in Caelid. It’s Altus Plateau that’s the problem. On the western end (Erdtree Gazing Hill I think) I always miss her because she stands way over by the cliff and not the site of grace. And then inevitably I end up at Windmill Village before giving her the prosthesis from Shaded Castle so she’s not at the village when I arrive.
The whole thing is a mess of triggers and weird location jumps. Meanwhile if you miss Iron Jar Alexander in eastern Liurnia or in the Gelmir lava lake (both very easy, like why would you be in the lava anyway) he just moves right along to his next spot without giving a fuck.
Can I just say, as a life-long fan of science fiction, fantasy, gaming, lore, plots, D&D.
NEEEEEEEERD
Haha, yep.
If you like lore and Elden Ring, there’s basically no end to fan analysis and theories. YouTube channels like VaatiVidya and Tarnished Archaeologist are particularly good if you want to get sucked into that sort of thing. I really enjoy how much inspiration the game takes from real ancient mythologies, much of it quite subtle.
TA and also SmoughTown have become basically the definitive Elden Ring lore sources and boy is there a lot of it.
Fromsoft have always been masters of environmental storytelling, but seeing how the fanbase dug in to their previous work they really leaned in to it this time and I love it. At least 2/3 of Elden Ring’s full story is told through context and subtext.