• amos
    link
    fedilink
    English
    arrow-up
    2
    ·
    4 days ago

    The SS1 remake was amazing. But you have to remember the amount of work it takes to remake a game, SS1 was in development for many years.

    SS1 really needed a remake, SS1 had awful controls and cumbersome UI, combat was also a bit fiddly.

    I would say SS2 is much closer to a modern game than SS1 was, so I’m not surprised they decided to remaster it. I would also be surprised if they earned back the money they spent on that remake.

    Remaking a game basically means creating an entire new game, then ensuring that it acts the exact same way as the original. The remake is most likely not written in the same game engine as the original so that means A LOT of tweaking to get gameplay, combat, triggers, event handling etc. to work the exact same as it did earlier.

    I just wish people would understand how hard it is to make a game. Changing the game engine could easily set the team back 1-2 years.

    • Tar_Alcaran@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      2
      ·
      4 days ago

      I wouldn’t mind a little rebalancing though. There were quite a few builds that were basically ultra-hard-mode to finish the game with. If you played suboptimal, you got soft locked pretty quickly.