• stratoscaster
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    1 year ago

    Well, the main benefit is that you can reduce load on the main CUDA cores and redirect some of that processing power to the tensor cores. This is why you, with some games, get insane framerate boosts turning on DLSS.

    The better this technology gets, the lower the hardware requirements for high-end graphics. Even the jump from DLSS 1.0 to DLSS 2.0 was crazy, and now DLSS no longer has to be trained on a game-by-game basis.

    There’s only so much you can do in terms of optimization on a budget. A lot of games offer poor performance which can, as you said, be stopgapped by these advanced technologies. Most of the time the DLSS upscaling to 2k or 4k is nearly identical to raw 2k and 4k (unless you’re really looking for it). Ghost runner is a great example of this.