• Firestorm Druid
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    1 year ago

    I meant to discuss Souls games’ exclusion of difficulty sliders in a vacuum, separate from the Garfield discussion.

    As prefaced in my comment, I agree with your points about Garfield: the developers should definitely be held accountable for their shortcomings and for hyping up a product that falls flat of its promised contend.

    But I don’t agree with difficulty sliders being shunned by the “hardcore” community. I feel like this nurtures an elitist environment that doesn’t do its fanbase any good other than gatekeeping and separating fans.

    Again, just a separate discussion altogether, not related to the Garfield discussion.

      • abraxas@sh.itjust.works
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        1 year ago

        I love how people keep asking this question, yet nobody is answering us when we do. Almost like they can’t name a single thing Bethesda promised that we didn’t get.

        But OMG, the landing sequence isn’t seamless. Let’s burn the game to the ground.

          • abraxas@sh.itjust.works
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            1 year ago

            I’d love to see a summarized list of the one you (or others) find truly important. I am not sitting through 30 minutes of his annoying voice.

            I did spot-check through and every complaint he brought up was inane and subjective, like not liking the design of the space suits, or just plain cherry-picked.

            I have nowhere near a bleeding edge gaming rig, and I get 60fps on High and 30fps on Ultra. I also have a decent experience playing it on XBox’s cloud streaming, nice and cheap. And the bugs he’s depicted? I haven’t seen them, so I’ll just have to trust him on that.

      • Firestorm Druid
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        1 year ago

        I haven’t played the game myself, tbf - just mirroring other people’s opinions of the game. The game could be amazing for all I know - I just know that the reviews haven’t been stellar and that the community response to the game isn’t all too great.