filister@lemmy.world to Linux Gaming@lemmy.worldEnglish · 1 year agoOne Line Patch Doubles Mesa NVK Performance For Talos Principle... To 18 FPS - Phoronixwww.phoronix.comexternal-linkmessage-square9fedilinkarrow-up194arrow-down15 cross-posted to: [email protected]
arrow-up189arrow-down1external-linkOne Line Patch Doubles Mesa NVK Performance For Talos Principle... To 18 FPS - Phoronixwww.phoronix.comfilister@lemmy.world to Linux Gaming@lemmy.worldEnglish · 1 year agomessage-square9fedilink cross-posted to: [email protected]
minus-squareLiveLMlinkfedilinkEnglisharrow-up5·edit-21 year agoHonestly, the Talos Principle Vulkan implementation feels so broken/underbaked I’m surprised anyone’s testing new drivers with it
minus-squareNarann@lemmy.worldlinkfedilinkEnglisharrow-up4·1 year agoYes, bad use of API shouldn’t be use as reference, but it also increases Valheim (which does not seems to be the best API us ever): I can confirm, this also brings Valheim from 45 to 70-80 FPS on my machine (4090M, 7945HX) at 1080p Ultra Settings. Commit here. They simply added this line op.max_unroll_iterations = 32;, related to NIR shader compilation. Passed to NIR here. (I stop here, lost track and interest in further investigation)
Honestly, the Talos Principle Vulkan implementation feels so broken/underbaked I’m surprised anyone’s testing new drivers with it
Yes, bad use of API shouldn’t be use as reference, but it also increases Valheim (which does not seems to be the best API us ever):
Commit here.
They simply added this line
op.max_unroll_iterations = 32;
, related to NIR shader compilation. Passed to NIR here.(I stop here, lost track and interest in further investigation)