• brsrklf@jlai.lu
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        9 months ago

        PAL could do 60Hz, a few GameCube games let you switch.

        But the real problem with 50Hz anyway was badly converted games that were just slowed down instead of actually adapted to it (like, just make frames that were supposed to last 1/60th of a second last 1/50 of second instead and call it a day). Including slowed down music and sound effects, along with gameplay, in some cases.Terrible shit.

          • brsrklf@jlai.lu
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            9 months ago

            Yeah, kinda. Genesis (or rather, Megadrive) was very bad at that, but SNES and N64 had their share of bad conversions.

            There’s a story about developers from Rare who went at Nintendo Japan to teach them how a correct PAL/NTSC or NTSC/PAL conversion should be done. Of course, the subject was very familiar to them, being British and all.