The fire Rhino, rated “most slippery” by Lech Kril, the Region chat timeout frame - Nezha!

Release date: 2015-12-16

Passive: Nezha slides 60% faster and goes 35% farther.
Fire Walker - Blaze a trail of flames, scorching enemies and cleansing allies.
Blazing Chakram - Hurl a flaming ring that burns enemies and causes them to emit a healing blast on death. Reactivate to instantly travel to the ring’s location.
Warding Halo - Create a protective ring of fire that also stuns and damage enemies who get too close.
Divine Spears - Impale nearby enemies on spears that erupt from the ground.

Acquisition: Nezha’s blueprints can be researched from the Tenno Lab in the dojo.

  • KeegenOP
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    9 months ago

    A bit of a necro, but I don’t wanna create a whole post just to gush over the new augment. So yeah, as I expected Divine Retribution is absolutely insane. Imagine Kullervo’s Collective Curse but in an circular AoE with no LoS and 44m range with just Overextended and Stretch. It’s crazy. I brought it with an Incarnon Strun Prime as the main damage source to a Steel Path Circulus 20min run and finished up with just over 2k kills while never once worrying about life support. It was the most chill run I’ve probably done. I think this augment alone easily propels Nezha straight into S rank frame, the AoE potential of this frame is wild all the while having great survivability and no energy issues even on a build with no efficiency while spamming a 100 energy cost ability.

    Edit: And it’s dead, it was fun while it lasted. Nerfing the base ability range by 50% makes this ability completely useless, with a range this small you are better off just using a weapon to kill the enemies instead. What a disappointing change.