Highlights
Ritual Playlists:
- Ritual rewards are being combined. No need to do 3 strikes, 3 crucible games, and 3 gambit games each week.
- Newest ritual weapons can be target farmed the season they release instead of waiting a season.
PVP:
- Trials GL is Strand. Unclear if it’s breach or Heavy.
- New Vex network map coming next Season. Asymmetrical map for multiple modes.
- New 6v6 Relic mode.
- Party Mode
- VoG Aegis, Synaptic Spear, and Haunted Scythe will be usable in this mode.
- Players charge their relic energy with their normal loadout and grab one from a specific map point.
- Checkmate (gun focused PVP) is a modifier.
- More focus on Primary weapon gunplay.
- Guardian health is increased.
- Longer range weapons are less effective.
- Ability cooldowns lengthened
- Special Ammo not dropped on death.
- Relic and Checkmate start in labs in Season 22.
- Matchmaking updates to Iron Banner and Control in Season 22
- New Iron Banner mode in Season 23
- New Aggressive Strand Pulse as comp reward in Season 23
- No new comp reward in Season 22. Mecurial Overreach Sniper will remain the reward.
- Citadel Dreaming City Map returning in Season 23.
Vanguard:
- Vanguard Medals available in Strikes and Nightfalls in Season 22
- Finishers will not grant medals.
- New medals in Season 22 and 23 we haven’t seen yet.
- Selection of Medals is determined by the active surges to encourage diversity.
- Additional battlegrounds coming to the Ops playlist in Season 22 and 23.
Gambit (RIP):
- No plans to transform Gambit.
- Player engagement is too low and it would take resources from other parts of the game.
- Dreaming City Map is returning
- Shadow Legion & Lucent Hive are being added as enemy types.
- Reducing number of Gambit specific seasonal challenges.
Armor Set Rewards:
- Haven’t gotten new ritual armor because it’s challenging to make and players don’t use it as armor or cosmetics.
- New Trials armor in Season 22. Titan looks like a Bear?
- New Ritual armor in TFS but will no longer get a new set with each expansion.
Security:
- Bungie is getting better at detecting cheaters.
- Legal team is aggressively going after cheat makers.
Stability:
- Logs and monitoring helped get updates in place quicker than previously thought.
- Issues with the Claims service has improved.
- Patch 7.2.0 is focused on fixing existing issues.
- Patch 7.3.0 is aiming to prevent future ones.
Quality of Life Updates (All Season 22):
- Favorite Shaders (thank god)
- Pin up to 100 shaders.
- Any character who completes the Beyond Light campaign can unlock all Stasis Aspects and Fragments from Elsie Bray. No more waiting for reset.
- Transmat effects are permanent unlocks.
- Wishender quest updated.
- Resources tab in collections. Shows you where to get them and what they’re for.
- Changes to IB challenges. One challenge to get the multiplier that doesn’t require specific subclasses. Pinnacle will require specific subclasses.
Sandbox Updates:
- New strand Aspects in Season 22
- Whirling Malestrom for Hunter
- Banner of War for Titan
- Weavewalk for Warlock
- More exotic armor reworks in Season 22. No specifics.
- New weapon subfamilies coming. Will be shown during the showcase.
Weapon Tuning:
- Goes over the changes coming to range values and damage falloff. See the other post for more details.
Goals for the next 6 Months:
- Expand Player’s Imaginations
- New seasonal paradigm coming. To be revealed at the showcase.
- Seasonal Storytelling is designed to be more connected than last year leading up to TFS.
- The Final Shape and its Raid will provide a definitive conclusion to the Light and Dark Saga before they look ahead for Destiny 2.
- Bring Challenge Back to Destiny
- No power cap raise in Season 22
- Enrich Our Content
- Exotic Mission rotator available day one in season 22
- Some bounties being replaced with a system tentatively called “Pathfinder” that will be implemented in TFS on its destination.
- Connect Our Guardians
- New ways in Season 22 to experience key D2 Moments
- In game LFG in Season 23
- New ways to track player progress in TFS.
Destiny 2 Showcase is August 22nd
Gambit: Player engagement is too low and it would take resources from other parts of the game
I wonder why.