Highlights
Ritual Playlists:
- Ritual rewards are being combined. No need to do 3 strikes, 3 crucible games, and 3 gambit games each week.
- Newest ritual weapons can be target farmed the season they release instead of waiting a season.
PVP:
- Trials GL is Strand. Unclear if it’s breach or Heavy.
- New Vex network map coming next Season. Asymmetrical map for multiple modes.
- New 6v6 Relic mode.
- Party Mode
- VoG Aegis, Synaptic Spear, and Haunted Scythe will be usable in this mode.
- Players charge their relic energy with their normal loadout and grab one from a specific map point.
- Checkmate (gun focused PVP) is a modifier.
- More focus on Primary weapon gunplay.
- Guardian health is increased.
- Longer range weapons are less effective.
- Ability cooldowns lengthened
- Special Ammo not dropped on death.
- Relic and Checkmate start in labs in Season 22.
- Matchmaking updates to Iron Banner and Control in Season 22
- New Iron Banner mode in Season 23
- New Aggressive Strand Pulse as comp reward in Season 23
- No new comp reward in Season 22. Mecurial Overreach Sniper will remain the reward.
- Citadel Dreaming City Map returning in Season 23.
Vanguard:
- Vanguard Medals available in Strikes and Nightfalls in Season 22
- Finishers will not grant medals.
- New medals in Season 22 and 23 we haven’t seen yet.
- Selection of Medals is determined by the active surges to encourage diversity.
- Additional battlegrounds coming to the Ops playlist in Season 22 and 23.
Gambit (RIP):
- No plans to transform Gambit.
- Player engagement is too low and it would take resources from other parts of the game.
- Dreaming City Map is returning
- Shadow Legion & Lucent Hive are being added as enemy types.
- Reducing number of Gambit specific seasonal challenges.
Armor Set Rewards:
- Haven’t gotten new ritual armor because it’s challenging to make and players don’t use it as armor or cosmetics.
- New Trials armor in Season 22. Titan looks like a Bear?
- New Ritual armor in TFS but will no longer get a new set with each expansion.
Security:
- Bungie is getting better at detecting cheaters.
- Legal team is aggressively going after cheat makers.
Stability:
- Logs and monitoring helped get updates in place quicker than previously thought.
- Issues with the Claims service has improved.
- Patch 7.2.0 is focused on fixing existing issues.
- Patch 7.3.0 is aiming to prevent future ones.
Quality of Life Updates (All Season 22):
- Favorite Shaders (thank god)
- Pin up to 100 shaders.
- Any character who completes the Beyond Light campaign can unlock all Stasis Aspects and Fragments from Elsie Bray. No more waiting for reset.
- Transmat effects are permanent unlocks.
- Wishender quest updated.
- Resources tab in collections. Shows you where to get them and what they’re for.
- Changes to IB challenges. One challenge to get the multiplier that doesn’t require specific subclasses. Pinnacle will require specific subclasses.
Sandbox Updates:
- New strand Aspects in Season 22
- Whirling Malestrom for Hunter
- Banner of War for Titan
- Weavewalk for Warlock
- More exotic armor reworks in Season 22. No specifics.
- New weapon subfamilies coming. Will be shown during the showcase.
Weapon Tuning:
- Goes over the changes coming to range values and damage falloff. See the other post for more details.
Goals for the next 6 Months:
- Expand Player’s Imaginations
- New seasonal paradigm coming. To be revealed at the showcase.
- Seasonal Storytelling is designed to be more connected than last year leading up to TFS.
- The Final Shape and its Raid will provide a definitive conclusion to the Light and Dark Saga before they look ahead for Destiny 2.
- Bring Challenge Back to Destiny
- No power cap raise in Season 22
- Enrich Our Content
- Exotic Mission rotator available day one in season 22
- Some bounties being replaced with a system tentatively called “Pathfinder” that will be implemented in TFS on its destination.
- Connect Our Guardians
- New ways in Season 22 to experience key D2 Moments
- In game LFG in Season 23
- New ways to track player progress in TFS.
Destiny 2 Showcase is August 22nd
This article was a bit disappointing, to say the least. “Want this? Sorry, not enough manpower. This? Yeah, not enough manpower.” Things are getting more expensive, nickel and diming events with Event Cards, Eververse is always pushed. I like this game. Probably more than I should. More time than I should play overall. I’m still going to play. Maybe I’m just a simple player. It just doesn’t make sense. If they came out and said “All the money is going towards Marathon” at least I’d know where it’s going. Instead they talk a lot about stuff and…I just don’t see it.