Game Information
Game Title: Baldur’s Gate 3
Platforms:
- PC (Aug 3, 2023)
- PlayStation 5 (Sep 6, 2023)
Trailers:
- Baldur’s Gate 3 Opening Cinematic
- Baldur’s Gate 3 World Gameplay Reveal Announcement
- Baldur’s Gate 3 - Official Announcement Trailer
Developer: Larian Studios
Review Aggregator:
OpenCritic - -1 average - -1% recommended - 13 reviews
Critic Reviews
ACG - Jeremy Penter - Unscored
Video Review - Quote not available
Attack of the Fanboy - Noah Nelson - Unscored
Baldur’s Gate 3 shocks me with it’s high level of player freedom found in customization, decisions, and consequences, and the compelling stories, both micro and macro, mixed with the expansive gameplay possibilities.
Checkpoint Gaming - Edie W-K - Unscored
Although my time with the game hasn’t been enough to yet form a full critique, I can already tell that Baldur’s Gate 3 is a very impressive feather in Larian Studio’s cap.
GGRecon - Ava Thompson-Powell - Unscored
Larian Studios is on a heck of a hot streak, and Baldur’s Gate 3’s early signs suggest it could be the studio’s biggest success to date. With rich lore and ample customisation for how you approach the world alongside gorgeous visuals, it’s shaping up to be a title that I’ll remember for a long time - and I’m only in Act 1.
GamesRadar+ - Ali Jones - Unscored
For now, suffice to say that Baldur’s Gate 3 feels a little bit like Larian has accomplished the impossible. This is an entire, years-long pen-and-paper roleplaying campaign realized in beautiful fidelity, in a way that brings every tiny detail of your mind’s eye to life.
GamingTrend - David Flynn, Ron Burke - Unscored
They simply don’t make ‘em like this, and I can’t wait to experience all this game has to offer.
IGN - Leana Hafer - Unscored
On the whole, I really am loving Baldur’s Gate 3 so far.
PCGamesN - Paul Kelly - Unscored
Baldur’s Gate 3’s world is beautiful, layered and complex, and challenges you to attack it how you want. And though this is what makes it a little daunting, it’s also what makes me eager to dive back in and see where the adventure is going.
Screen Rant - Cody Gravelle - Unscored
Baldur’s Gate 3 is imposing in stature and its best moments are truly memorable, but some early issues with scale suggest an uneven experience.
Wccftech - Francesco De Meo - Unscored
As of now, however, I feel Larian Studios has done a tremendous job, creating one, if not the most engaging cRPG in a very long time.
We Got This Covered - Ash Martinez - 4.5 / 5
An excellent follow-up to its decades-old predecessor, ‘Baldur’s Gate III’ sets a new gold standard for RPGs in the modern age. Though it has its fair share of buggy problems, the vibrant world, intriguing storytelling, and captivating gameplay more than make up for its shortcomings.
ZTGD - Terrence Johnson - 9.5 / 10
The team at Larian Studios are to be commended, Baldur’s Gate 3 is nothing short of a masterpiece when it comes to RPG’s.
eXputer - Huzaifah Durrani - 5 / 5
Baldur’s Gate 3 is one of the greatest RPGs of all time, and a testament to the talent of developer Larian Studios.
Thanks to @[email protected]
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Oh no. There goes my workday productivity.
I’m really interested in playing this on the Deck. I know they said that it would run on Deck performance-wise, but I just don’t see how the controls won’t be awful and the text way too small.
Hoping for an official controller support patch and maybe some UI/text scaling options.
I have no problem playing on Desktop, but this is a game I would love to bring over to a friend’s place and play in handheld or on the TV, but right now, I have my doubts that it’s not cumbersome as hell. I can try the trackpad and R2 mouse style, but I dont have high hopes
I played through Divinity Original Sin EE on the deck with absolutely no issues when I was bed ridden due to an illness. Trackpads make the experience good.
My husband is currently playing it on steamdeck and it works just fine!
Has anyone played it on the Deck yet? What’s the experience like?
I have. One small caveat is that I was using the deck to stream it from my Desktop where I have much better hardware (and I’ve noticed that some games play differently locally on the Deck vs streaming, so YMMV).
I played probably 2 hours so far. I wasn’t able to get the controls to work comfortably. I tried 2 of the top listed control configs without much success.
There are a lot of camera controls, like camera rotation, elevation changes, etc and they just aren’t intuitive. One mapped camera rotation to L1 and R1, one mapped it to the back L and R keys (L4 and R4 I think).
None of the configs seemed to support using the analog sticks or d-pad to navigate/make ui selections so instead you’re stuck using the right touchpad to control the mouse cursor and R2 for selecting/left click.
If anyone has any suggestions, I’m itching to play it, but until I find a better solution keyboard and mouse might be the best way.
For context, I enjoyed Divinity 2 massively on PC with an Xbox controller, and I feel like it was much more intuitive.
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but do have chronic neck issues so playing mouse and keyboard is no longer an option for me.
It’s like looking in a very hunched over mirror lol. Same neck issues, friend. It’s been a difficult transition to couch gaming but the steam deck helps bridge the gap. Can’t recommend it enough.
I don’t know if you’ve ever used the steam controller or the deck but I have played tons of mouse only games with either one. The touch pads work great for stuff like this. I played a bunch of cities skylines from my couch on my tv with the steam controller. Currently doing a RimWorld playthrough on my deck. Plus with the control customization and being able to download controller layouts other people have made make it really easy to get something to work.
I would see what digital foundry says before playing it on deck. They have been very good at settings recommendations and performance reviews for games.
I’m playing docked on the Deck. Animations, and cut scenes play really well. If you can, I’d recommend using a Bluetooth controller as I’ve found the deck specific controls to not be the best. The controller UI takes a little getting used to but it is pretty good now I’ve been playing a few hours.
The biggest negative is, naturally, the graphics. It’s smooth enough, there is just a lot of blurriness and weird edging I can’t get rid of on any setting. In the close up cut scenes that pretty much goes away. That said, I’m still having a lot of fun and none of that was a deal breaker for me.
The one ‘annoying’ thing that has happened is I’m the video cut scenes there is quite a significant audio delay. It is not there for the in-engine ones or during combat. I’ve only seen two of these though and they’re right at the start of the game. I just watched on YouTube to see them properly.
Not tested version that came today but saying do not think it’s perfect game for deck as most actions relay on using mouse. Also game has some issues with Vulcan so for now I’m using Direct X
I’m having a blast with a Bard character. So many dialogue options open up and I get like +7 on many dialogue rolls. This is the best D&D experience I’ve had in a video game.
I’m with you on playing a bard. So much fun.
My graphics card is out on RMA 😭. Enjoy everyone. Hope I get my card back soon.
Me and my two friends bought the game the day that EA launched because we loved DOS2 so much. Almost 3 years later and here we go! Last of the three of us gets off work in a hour and I hope he started his download remote!!
I’m definitely picking this up when I can afford it. Larian looks like they put an absurd amount of love, effort, and polish into this game.
I played five hours or so untill I accidentally caught two trolls humping each other. They were embarrassed. I asked them to continue. Sadly failed the dice roll so they akwardly left. 10/10 game for me.
I’ve only gotten about 2 hours in, but I’m having tons of fun so far! The character creator has lots of options, there’s unique dialogue choices from your class/race/etc in just about every conversation, and I am a big proponent of turn based CRPGs.
Also starting a multi-player game this weekend, which should be fun!
I’m about 12 hours in now and still am impressed like a little kid. Apparently I still have rougjly 30 hours left of quests in act 1 if I rush.
It feels like when Skyrim first released again on how easy it is to get lost in the gameplay.
Bravo, Larian.
You know a game is going to be good when half the industry cries and shits its pants and begs not to be held to its standard.