Conversely, this game is P2P where it should have dedicated servers. This would also solve the issue of requiring such aggressive anticheat (nprotect gameguard, used mostly by cheap east asian mmorpgs) because they could use the dedicated servers to authenticate purchases as well as most cheats. Generally server authoritative games (as oppposed to most P2P games being client authoritative) are immune to most cheats such as damage/speed modification, teleports, noclip, etc. They will generally only have an anticheat to try to mitigate aimbots or xray/wall hacks.
Conversely, this game is P2P where it should have dedicated servers. This would also solve the issue of requiring such aggressive anticheat (nprotect gameguard, used mostly by cheap east asian mmorpgs) because they could use the dedicated servers to authenticate purchases as well as most cheats. Generally server authoritative games (as oppposed to most P2P games being client authoritative) are immune to most cheats such as damage/speed modification, teleports, noclip, etc. They will generally only have an anticheat to try to mitigate aimbots or xray/wall hacks.