QuadratureSurfer@lemmy.world to Star Citizen@lemmy.mlEnglish · 9 months agoInside Star Citizen: Masters and Blasterswww.youtube.comexternal-linkmessage-square2fedilinkarrow-up117arrow-down17
arrow-up110arrow-down1external-linkInside Star Citizen: Masters and Blasterswww.youtube.comQuadratureSurfer@lemmy.world to Star Citizen@lemmy.mlEnglish · 9 months agomessage-square2fedilink
minus-squareEssence_of_Meh@lemmy.worldlinkfedilinkarrow-up8·9 months agoPretty much stuff we already heard before but now in one place. TL;DW: Master Modes applied to all of the ships as archetypes (individual tuning to come later) archetypes: snub fighter (fast, low attack and defense) light fighter (agility, decent power) medium fighter (relatively agile, good firepower) heavy fighter (low maneuverability, high damage) sub archetypes (can be applied to any of the above): interceptor (less agility/rotation, more speed) fighter-bomber (less agility, more defense) gunboats (Connie-sized ships, no info about specifics) corvette (Hammerhead, no info about specifics) frigates (Idris, 890 Jump, Carrack etc, no info about specifics) precision targeting: allows to see and “paint” specific components so gimbals will try to hit them slower fire-rate “you can watch the ship you’re aiming at” weapon archetypes: anti-fighter (high fire-rate) anti-material (highest damage) mixed no more fixed guns, everything will be gimbaled (turrets will get exclusive “auto-gimbal” mode, lower fire-rate) “players are happy with squad battles but not so much with 1v1’s at the moment” “it feels more cinematic” “flying in non-combat mode allows you to not be harassed as much” request for feedback (both positive and negative)
Pretty much stuff we already heard before but now in one place.
TL;DW: