I never owned one, but played plenty of my friends N64’s. The controller has three different handle positions, so you had to move your hand from one spot (for pressing directional buttons) to another spot to use the joystick.
I’m sure eventually you’d get used to it and not think twice about it. But it was definitely a unique controller design
what made it a bad design?
The hard plastic analog stick gave you blisters if you played the first Mario Party too much. The wire had a great mouth feel.
I never owned one, but played plenty of my friends N64’s. The controller has three different handle positions, so you had to move your hand from one spot (for pressing directional buttons) to another spot to use the joystick.
I’m sure eventually you’d get used to it and not think twice about it. But it was definitely a unique controller design
Where there games that did this? From what I remember, you either used the analog stick and the z button or the d-pad with the Left shoulder button.
The idea behind the design was that you would use the stick OR the d-pad. Not both.
So you weren’t awkwardly switching how you held the controller all the time.