From Steam’s self-published stats.
Baldur’s Gate 3 could not be preloaded and weighed in at 125 gigabytes on disk, so when the game left Early Access at 11am US Eastern yesterday, Steam’s bandwidth utilization shot up 8x over a span of 30 minutes. I know personally, I saw my download hit over 600 Mbps across a 1 Gbps fiber connection.
Kudos to the system engineers at Valve. It is mind-boggling that they have built infrastructure that robust.
Steam would profit from integrating something like the bittorrent protocol for downloads imo
it is already partially implemented for local network transfers.
While true, us asymmetric broadband customers (where my upload is 1/10th my download) are grateful this is not the case:D
It could be opt-in with rewards for toggling it on.
Blizzard’s Downloader used torrents.
https://www.makeuseof.com/tag/8-legal-uses-for-bittorrent-youd-be-surprised/
Thank you and please not. I value my upload for myself. At best make it an opt-in!
Off the top of my head, I know Windows Update and the Battle.net launcher both do this
They do have such system, but only works for clients in the same lan.
I’ve often wondered if this works if you use a VPN or not?