Ubisoft has said the recently released Skull and Bones has achieved “record player engagement” since launch, although it has yet to announce how many copies it’s sold or how many players it has.

  • smoothbrain coldtakes@lemmy.ca
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    9 months ago

    You also have the benefit of years of development for SoT that has brought features, QoL improvements, and invite-only servers.

    Originally the game was very super pvp oriented and there was no way for you to get out of the open world. A few years months ago they implemented private invite-only servers where the reward amount was reduced but it allowed players a secluded area to focus on their own thing instead of worrying about being harassed by a maxed out galleon crew coming after them.

    It’s actually a really fun game overall, even when you’re fighting people. I used to roleplay as a pirate, and our ship was called the Salty Swallow.

    “You’ll never forget your encounter with the crew of the Salty Swallow! Arrrrrrr!”

    And then the whole crew dies, because we’re all bad.

    • wakata@ttrpg.network
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      9 months ago

      I believe the private session you’re referring to was only implemented somewhere last year, no?

      • smoothbrain coldtakes@lemmy.ca
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        9 months ago

        Could very well be that recent. It’s been a while since I played and paid attention to the development and happenings of the game.

        Either way, it was something we’d been asking for since the start of the game, and I’m really happy new players get to experience it right out of the box!

    • RogueBanana
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      9 months ago

      Damn I had to stop playing because I am not a fan of PvP especially when is on a shitty old 940mx laptop that straight up freezes every minute. Can anyone create a private server for friends or do I have to self host it? Guessing it’s the former but looks like it’s worth another try anyway.