Certain recent events in the emulation space reminded me to emulate some more Switch games, so I got the Crash Team Racing remake since Activision never bothered to bring the game out on PC. Honestly it probably worked out better this way since I could get all the DLC and Season Pass shit unlocked for free
Me and my friends wanted to play CTR online after we found out both Ryujinx and Yuzu had online multiplayer, but since they work by spoofing the Switch’s wireless LAN connectivity and Activision couldn’t be bothered to make a LAN mode for CTR:NF, we just downloaded Mario Kart instead.
After playing most of the tracks in single player to get my shader cache built for multiplayer and some test runs online, I have to say I kinda prefer Mario Kart’s mechanics over CTR:NF’s, and this is coming from someone who grew up playing the original CTR and never had Nintendo consoles.
I always found the timing of CTR’s drifting and boost mechanics kind of finicky and annoying but in Mario Kart you literally just hold the drift button down to build boost and it feels really easy but satisfying to pull off. It also feels like the game is gently but firmly guiding you along even when you turn off all of the assistance features and that you’d have to be deliberately trying to get completely left behind. In comparison I find myself awkwardly reversing out of walls and corners in CTR:NF fairly often, usually after fucking up a powerslide
TheronGuard [he/him]@hexbear.netOPEnglish2·6 months agoNot gonna lie, that sounds pretty grim