• supersquirrel@sopuli.xyz
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    9 months ago

    I love that there is no rhyme or reason to this list in terms of game genres, it is just a diverse list of damn good games.

    It really proves that the deck platform is the opposite of a platform like VR where a narrow range of video game genre adaptions work well and most of the time translations to the medium just miss the point or feel clunkier.

    People are just playing pc games on their deck, all kinds of pc games, there is no pattern to it other than the limitations of the deck hardware. I really don’t think there is any stronger statement about how titanic of a shift the steam deck is in the pc gaming world than this list because it decisively puts to rest any claim that the Steam Deck is a fad or that it only works well for a narrow range of pc games, or that linux will never become popular enough or that barely anybody is ever going to want to try to adapt mouse and keyboard focused games to steamdeck controls.

    There is a quiet confidence to this list and it is extremely exciting.

    • prole@beehaw.org
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      9 months ago

      I think a big part of that, for me at least, is Steam Input plus the trackpads being an actually usable alternative to using a mouse to move a cursor.

      Those two features have made countless games that I never imagined I’d be playing on a controller, let alone a portable device, completely playable.

      Steam Input alone is such a killer feature that I rarely see people talking about. The amount of customization you can do on a game-by-game basis is actually kind of hard to believe.

      • supersquirrel@sopuli.xyz
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        8 months ago

        Steam Input alone is such a killer feature that I rarely see people talking about. The amount of customization you can do on a game-by-game basis is actually kind of hard to believe.

        For me it is specifically the system for easily sharing and browsing community customizations that makes the difference. Some people love to DIY everything, building tools and setups from the ground up for the fun of it rather than going straight to off the shelf stuff.

        Me? Well I want to be that person but I am not. Sure, I slowly build customized setups for games I have played for 100 hours+ but if every game I played required first doing a lengthy translation of pc controls to steamdeck controls I just wouldn’t do it. The fact that I can quickly try 3-4 community control schemes and impulsively throw out the ones that aren’t intuitive to me until I find one that I can hit the ground running with and tweak as problems arise makes all the difference in the universe to me.

        I have played hundreds of shooters with a controller for wayyyy too many hours, I know how shooter controls should be mapped, if I try out a control scheme for a shooter on the deck and none of the buttons do what I expect them to do I don’t need to pull up the control editing scheme and start digging down into the settings to change stuff, I just pull up another community control scheme and try the buttons and repeat until I find one where the buttons I intuitively expect to do something generally do that thing.

      • nickwitha_k (he/him)@lemmy.sdf.org
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        8 months ago

        the trackpads being an actually usable alternative to using a mouse to move a cursor.

        I have to say, I loathe trackpads as input devices almost universally. Somehow, Valve’s hardware designers managed to implement trackpads that I actually like. It’s impressive.