• BrokenGlepnir@lemmy.world
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    7 months ago

    I didn’t like that in bloodborne. One of my few complaints. I also didn’t like having to go through losing screens to have enemies respawn if I remember right.

    • Firestorm DruidOPM
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      7 months ago

      For sure! Not a fan at all either. Took me out of the flow constantly during my first run.

      Technically, you don’t have to die to have them respawn: you can just port back to the Hunter’s Dream and re-enter the area and they will appear.

  • Neato@ttrpg.network
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    7 months ago

    Being able to use more heals than normal on hard bosses is nice. Having to farm ever is something I try to avoid. So not a huge fan of it.

    What’s the cum dungeon?

    • Firestorm DruidOPM
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      7 months ago

      Yea, same. I ran out of heals in both BB and Demon’s Souls and ended up farming specific routes for hours to have a good surplus of heals available. Really annoying.

      It’s a chalice dungeon that was created or found by the community members of /r/tombprospectors that makes it incredibly easy to farm a bunch of blood echoes very quickly. Like, 10000 in a single run-through that’s essentially 10 seconds long. The exact glyph is “cummmfpk”. You just enter it as a glyph once you have access to chalice dungeons (killing the Blood-Starved Beast grants access to them) and farm away. Removes the need to farm echoes for heals, levels, weapons, upgrades etc.

  • discostjohn@programming.dev
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    7 months ago

    The grass system in Demon’s Souls was rough at first, but I eventually got used to it. It feels bad to use consumables in the Souls games, especially if you win a fight that you otherwise would have lost, simply because you have a bunch of stuff in your pockets.

    I’m glad they capped it af 20 in bloodborne, but I still consider it a worse system than Estus.