Souls games are just punishing and masochistic, nothing wrong with it for people who like that. For me I don’t like it because the movement is clunky and you need to learn how long each attack takes and distance so you can time the hits right, and every enemy is absurdly powerful until you learn how to cheese their weakness and dodge at the right time and place.
People like it because once you put the time in you feel like a god dodging and stabbing, but I agree the game feels desgned to just grief its playerbase (elevators dont reset so you fall and die, enemies that just pop out at corners) and I do resent that on some level. I won’t say its a bad game, its just overly punishing.
Souls games are just punishing and masochistic, nothing wrong with it for people who like that. For me I don’t like it because the movement is clunky and you need to learn how long each attack takes and distance so you can time the hits right, and every enemy is absurdly powerful until you learn how to cheese their weakness and dodge at the right time and place.
People like it because once you put the time in you feel like a god dodging and stabbing, but I agree the game feels desgned to just grief its playerbase (elevators dont reset so you fall and die, enemies that just pop out at corners) and I do resent that on some level. I won’t say its a bad game, its just overly punishing.